MediaWiki API result

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{
    "batchcomplete": "",
    "query": {
        "searchinfo": {
            "totalhits": 8
        },
        "search": [
            {
                "ns": 0,
                "title": "Vulcan chip series (BN6)",
                "pageid": 81,
                "size": 4753,
                "wordcount": 600,
                "snippet": "...e first panel on frame 4. Each bullet thereafter takes 11 frames to spawn, <span class='searchmatch'>meaning</span> the second bullet hits the first panel on frame 15, and so on. Bullets take\n",
                "timestamp": "2023-10-25T15:42:33Z"
            },
            {
                "ns": 0,
                "title": "Variable Sword chip series (BN6)",
                "pageid": 111,
                "size": 11841,
                "wordcount": 1756,
                "snippet": "** CrossSword will only stop if the X's center hits something, <span class='searchmatch'>meaning</span> the 4 corners can hit multiple enemies and objects.\n** One input is registered per frame, <span class='searchmatch'>meaning</span> it is theoretically possible to complete the command code for CrossSword &lt;c\n",
                "timestamp": "2024-05-26T03:40:21Z"
            },
            {
                "ns": 0,
                "title": "Train Arrow chip series (BN6)",
                "pageid": 88,
                "size": 4739,
                "wordcount": 674,
                "snippet": "* Each arrow has their own frame data, <span class='searchmatch'>meaning</span> they do not begin moving earlier if fewer arrows spawn. \n",
                "timestamp": "2023-10-28T06:59:54Z"
            },
            {
                "ns": 0,
                "title": "Air Hockey (BN6)",
                "pageid": 98,
                "size": 5091,
                "wordcount": 788,
                "snippet": "...lt, multiple Air Hockeys can be used in quick succession in [[Beast Out]], <span class='searchmatch'>meaning</span> massive damage potential given the conditions outlined above.\n",
                "timestamp": "2023-10-28T10:57:11Z"
            },
            {
                "ns": 0,
                "title": "Panels (BN6)",
                "pageid": 11822,
                "size": 5460,
                "wordcount": 874,
                "snippet": "...anel on the same frame. The extra damage from Grass panels has no element, <span class='searchmatch'>meaning</span> it will only deal triple damage to a Wood enemy.\n",
                "timestamp": "2023-07-12T06:32:30Z"
            },
            {
                "ns": 0,
                "title": "Corn Shot chip series (BN6)",
                "pageid": 93,
                "size": 6101,
                "wordcount": 923,
                "snippet": "...rame immediately after. The second hit is dealt 13 frames after the first, <span class='searchmatch'>meaning</span> an enemy can step away from their panel during these 13 frames to avoid bei\n",
                "timestamp": "2023-08-06T04:39:18Z"
            },
            {
                "ns": 0,
                "title": "Erase Cross",
                "pageid": 1543,
                "size": 6883,
                "wordcount": 970,
                "snippet": "* Erase Tail Arrow deals {{Element|6|Cursor}} element damage, <span class='searchmatch'>meaning</span> it can destroy any [[Traps]] the opponent currently and still deal the full\n",
                "timestamp": "2023-07-14T04:58:25Z"
            },
            {
                "ns": 0,
                "title": "Elec Pulse chip series (BN6)",
                "pageid": 92,
                "size": 8314,
                "wordcount": 1226,
                "snippet": "...an in a cone shape and is [[Invis-Piercing]]. Elec Pulse only damages once <span class='searchmatch'>meaning</span> enemies cannot be damaged again when entering another panel. If an object i\n",
                "timestamp": "2024-01-05T20:11:53Z"
            }
        ]
    }
}