Tengu Cross: Difference between revisions

Cross (BN6)
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m (Text replacement - "CounterPlay" to "Counter Play")
 
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* [[Buster|Charge Shot]] turns into Tengu Racket.
* [[Buster|Charge Shot]] turns into Tengu Racket.


Tengu Racket: A 3 panel wide 1 panel deep attack that applies [[Big Push]] to the enemy the target, dealing [[File:Element 6 Wind.png|link=]] Wind element, [[Statuses_(BN6)#Flinching|Flinching]] damage.
Tengu Racket: A 3 panel wide 1 panel deep attack that applies [[Statuses_(BN6)#Big_drag|Big drag]] to the enemy the target, dealing [[File:Element 6 Wind.png|link=]] Wind element, [[Statuses_(BN6)#Flinching|Flinching]] damage.


Tengu Racket also produces invisible Wind gusts in each row, starting from the column in front of the player.  
Tengu Racket also produces invisible Wind gusts in each row, starting from the column in front of the player.  
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{{Chip|6|Anti Sword}} specifically protects against [[File:Element 6 Sword.png|link=]] Sword attacks, which prevents Tengu Cross from being decrossed.
{{Chip|6|Anti Sword}} specifically protects against [[File:Element 6 Sword.png|link=]] Sword attacks, which prevents Tengu Cross from being decrossed.


Tengu Racket causes Big Push, which can increase the [[HP Bug]] of opponents with a Damage HP Bug.
Tengu Racket causes Big Push, which can increase the [[Bugs_(BN6)#Battle_HP_Bug|Battle HP Bug]] of opponents with a [[Bugs_(BN6)#Damage_HP_Bug|Damage HP Bug]].


Tengu Racket can push objects on the field to the enemy's back column.
Tengu Racket can push objects on the field to the enemy's back column.


===CounterPlay===
===Counter Play===
Both [[Tomahawk Cross]] and [[Slash Cross]] possess [[File:Element 6 Sword.png|link=]] Sword element charge shots that outrange Tengu Racket and are difficult to avoid if the Tengu Cross player has an area disadvantage.
Both [[Tomahawk Cross]] and [[Slash Cross]] possess [[File:Element 6 Sword.png|link=]] Sword element charge shots that outrange Tengu Racket and are difficult to avoid if the Tengu Cross player has an area disadvantage. However by timing Tengu Racket correctly, it is possible to avoid the Charge Shot of the opponent, if Tengu Racket either hits the opponent which applies Big Drag interrupting the Charge Shot and pushing the opponent back or push the opponent back during their wind up through the Wind Gust Tengu Racket creates. While the enemy is pushed back it is possible to prepare the next Tengu Racket, which can result in stalling enough time to go back into the Custom Screen for countermeasures.


{{Chip|6|Anti Damage}} is a very common chip that deals sword damage, but it can be avoided if Tengu isn't stuck in place by status or an attack's recovery frames. It is important to note that a Tengu Racket that activates {{Chip|6|Anti Damage}} will be confirmed to land on Tengu Cross. The main exception to this is a Tengu Racket that gets activated on a [[Buffered]] Anti Damage.
{{Chip|6|Anti Damage}} is a very common chip that deals sword damage, but it can be avoided if Tengu isn't stuck in place by status or an attack's recovery frames. It is important to note that a Tengu Racket that activates {{Chip|6|Anti Damage}} will be confirmed to land on Tengu Cross. The main exception to this is a Tengu Racket that gets activated on a [[Buffered]] Anti Damage.
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Some common high damaing [[File:Element 6 Sword.png|link=]] Sword chips include {{Chip|6|Muramasa Blade}}, {{Chip|6|Neo Variable Sword}}, {{Chip|6|Protoman SP}}, and {{Chip|6|Delta Ray Edge}}. However, a player using Tengu Cross can avoid taking damage by positioning out of the chips' range or by putting up {{Chip|6|Anti Sword}}.
Some common high damaing [[File:Element 6 Sword.png|link=]] Sword chips include {{Chip|6|Muramasa Blade}}, {{Chip|6|Neo Variable Sword}}, {{Chip|6|Protoman SP}}, and {{Chip|6|Delta Ray Edge}}. However, a player using Tengu Cross can avoid taking damage by positioning out of the chips' range or by putting up {{Chip|6|Anti Sword}}.


Tengu Racket has a very short range. Preventing the opponent from gaining an area advantage or avoiding being trapped by broken panels is key in denying the opponent to deal damage with Tengu Racket. Chips such as {{Chip|6|Judge Man}}, {{Chip|6|Grab Banish}}, and {{Chip|6|Grab Revenge}} can prevent area loss, while {{Chip|6|Panel Return}} and {{Chip|6|Sanctuary}} restore broken panels.
Tengu Racket has a very short range. Preventing the opponent from gaining an area advantage or avoiding being trapped by broken panels is key in denying the opponent to deal damage with Tengu Racket. Chips such as {{Chip|6|Judge Man}}, {{Chip|6|Grab Banish}}, and {{Chip|6|Grab Revenge}} can regain lost area, while {{Chip|6|Panel Return}} and {{Chip|6|Sanctuary}} restore broken panels.


The enemy can avoid the wind from Tengu Cross' B+Left ability by standing in front of an object and can avoid the wind produced by Tengu Racket by standing behind an object.
The enemy can avoid the wind from Tengu Cross' B+Left ability by standing in front of an object and can avoid the wind produced by Tengu Racket by standing behind an object.

Latest revision as of 07:09, 11 May 2023

File:TenguCross art.png
TenguCross Portrait.png TenguCross Emotion.png Tengu Cross
DescriptionWindChip Atk+10!AirShsOn! [B]+Left:SuckIn
ElementElement 6 Wind.png Wind
WeaknessElement 6 Sword.png Sword
Charge shot
Damage60, 80, 100, 120, 140
Charge time (frames)100, 90, 80, 75, 70

TenguCross. Master of Wind. Deadly. Beautiful.
— Master Feng-Tian

Tengu Cross

Tengu Cross is the third Cross linked in Falzar using the power of TenguMan. As a Element 6 Wind.png Wind element Cross, Tengu Cross can traverse over broken panels and drag its opponents across the field with its charge shot and B+Left ability.

While in Tengu Cross:

  • MegaMan is weak to Element 6 Sword.png Sword attacks.
  • Non-screen dimming Element 6 Wind.png Wind chips gain +10 damage.
  • Megaman gains a B+Left ability to produce Wind gusts in each row simultaneously from the opponent's back column.

Tengu Racket: A 3 panel wide 1 panel deep attack that applies Big drag to the enemy the target, dealing Element 6 Wind.png Wind element, Flinching damage.

Tengu Racket also produces invisible Wind gusts in each row, starting from the column in front of the player.

Attack Formula (20 × Attack level + 40)
Attack Level 1 2 3 4 5
Damage 60 80 100 120 140

Notes

  • The AirShoes provided by Tengu Cross cannot be removed by uninstall
  • Unlike most charge shots, Tengu Racket does not cause Flashing.
  • Tengu Racket applies Big Push if it lands, making it the only charge shot that disrupts the enemy's action.
  • The effects from the Big Push and the invisible Wind particles are different and behave differently.
  • It is often easier to press the B button then followed by Left for the B+Left inputs.

Frame Data

  • The charge shot is active on frame 10 and lasts for a total of 28 frames.
  • The Wind Gust lasts 1 frame on the first column then the gust stays on each panel for 4 frames before moving to the next one.
  • Counterable on frames 1-16.
Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 100 90 80 75 70
Startup Active Recovery Counter Frames
1-9 10-20 21-28 1-16

Competitive Overview

Tengu Cross provides valuable utility in through the ability to remove Chip Icon 6 Standard 184.png LifeAur or other barrier chips with the B+ Left ability. Because of this, Falzar players can often afford to run fewer Element 6 Wind.png Wind chips than players running Gregar.

Access to AirShoes allows Tengu Cross to avoid being trapped or obstructed by broken panels or hole panels and lets Tengu Cross take advantage of chips such as Chip Icon 6 Standard 169.png Geddon. Falzar also provides AirShoes, but Tengu Cross can be used even if the player already used all their Beast Out turns, or if the player intends to save their Beast Out for later.

Tengu Racket has the shortest range of all Charge Shots, but because it does not cause Flashing, it can deal massive damage very quickly. The Big Push applied also interrupts actions done by the enemy which can make it difficult to retaliate against.

Setting up a scenario to take advantage of Tengu Racket's high damage potential requires either establishing strong area control through Chip Icon 6 Standard 165.png AreaGrab or Chip Icon 6 Standard 164.png PanlGrab, or by trapping an opponent in their front column through chips that create broken panels, such as Chip Icon 6 Standard 169.png Geddon or Chip Icon 6 Standard 136.png Magnum.

The +10 increase to the player's Element 6 Wind.png Wind chips provides a large damage boost multihit wind chips such as Chip Icon 6 Standard 053.png Tornado and Chip Icon 6 Standard 054.png Static.

Chip Icon 6 Standard 190.png AntiSwrd specifically protects against Element 6 Sword.png Sword attacks, which prevents Tengu Cross from being decrossed.

Tengu Racket causes Big Push, which can increase the Battle HP Bug of opponents with a Damage HP Bug.

Tengu Racket can push objects on the field to the enemy's back column.

Counter Play

Both Tomahawk Cross and Slash Cross possess Element 6 Sword.png Sword element charge shots that outrange Tengu Racket and are difficult to avoid if the Tengu Cross player has an area disadvantage. However by timing Tengu Racket correctly, it is possible to avoid the Charge Shot of the opponent, if Tengu Racket either hits the opponent which applies Big Drag interrupting the Charge Shot and pushing the opponent back or push the opponent back during their wind up through the Wind Gust Tengu Racket creates. While the enemy is pushed back it is possible to prepare the next Tengu Racket, which can result in stalling enough time to go back into the Custom Screen for countermeasures.

Chip Icon 6 Standard 189.png AntiDmg is a very common chip that deals sword damage, but it can be avoided if Tengu isn't stuck in place by status or an attack's recovery frames. It is important to note that a Tengu Racket that activates Chip Icon 6 Standard 189.png AntiDmg will be confirmed to land on Tengu Cross. The main exception to this is a Tengu Racket that gets activated on a Buffered Anti Damage.

Some common high damaing Element 6 Sword.png Sword chips include Chip Icon 6 Standard 084.png Muramasa, Chip Icon 6 Standard 082.png NeoVari, , and Chip Icon 6 Giga 003 Gregar.png DeltaRay. However, a player using Tengu Cross can avoid taking damage by positioning out of the chips' range or by putting up Chip Icon 6 Standard 190.png AntiSwrd.

Tengu Racket has a very short range. Preventing the opponent from gaining an area advantage or avoiding being trapped by broken panels is key in denying the opponent to deal damage with Tengu Racket. Chips such as , Chip Icon 6 Standard 166.png GrabBnsh, and Chip Icon 6 Standard 167.png GrabRvng can regain lost area, while Chip Icon 6 Standard 168.png PnlRetrn and Chip Icon 6 Standard 171.png Snctuary restore broken panels.

The enemy can avoid the wind from Tengu Cross' B+Left ability by standing in front of an object and can avoid the wind produced by Tengu Racket by standing behind an object.

Tengu Beast

File:TenguBeast art.png
TenguCross Portrait.png TenguBeast Emotion.png Tengu Beast
ElementElement 6 Wind.png Wind
WeaknessElement 6 Sword.png Sword
Chip charge
Damage50, 70, 90, 110, 130
Charge time (frames)60

Using the power of Falzar, Tengu Cross is able to Transform into Tengu Beast.

Tengu Beast gains:

Tengu Beast is weak to Element 6 Sword.png Sword attacks.

While in Tengu Beast:

  • Non-screen dimming Element 6 Wind.png Wind chips gain +10 damage.
  • Megaman gains a B+Left ability to produce Wind gusts in each row simultaneously from the enemy's back column.

Tengu Storm unleashes a Wind breath attack that hits once one panel ahead, twice two panels ahead, and three times in a 1x3 area three panels ahead.

Attack Formula (20 × Attack level + 30)
Attack Level 1 2 3 4 5
Damage 50 70 90 110 130

Notes

  • Because Beast Out replaces the Mega Buster with the Falzar Beast Buster, the timing to perform Tengu Cross's B+Left ability is stricter. For the input to register, the player must input both B and Left on the same frame.
  • It is possible to hit more than 3 times if the enemy walks into another panel with an active attack.

Frame Data

  • The Beast Charge takes 60 frames to fully charge and is not impacted by Charge value.
  • Tengu Storm has a 9 frame windup before the attack starts. The first hit happens on frame 9, the second on frame 24 and the 3rd on frame 39.
Startup Active Recovery counter Frames
9 39 ? ??

Competitive Overview

Tengu Storm has decent range and can hit the opponent's back column assuming the opponent does not have an area advantage. It is a reasonably safe method of decrossing Erase Cross

Tengu Storm is Falzar's highest damaging beast chip charge, but only if the opponent is hit the maximum three times. It can be made easier to land by establishing area control with chips such as Chip Icon 6 Standard 165.png AreaGrab or trapping the opponent with broken panels with chips like Chip Icon 6 Standard 169.png Geddon.

Similar to Tengu Cross, Tengu Beast's B+Left ability can remove an opponent's aura.

Falzar's Beast Jump makes it easier to land multihit wind chips such as Chip Icon 6 Standard 053.png Tornado that benefit from Tengu Beast's +10 damage boost to Element 6 Wind.png Wind attacks.

Counter Play

An opponent can completely dodge Tengu Storm by establishing area advantage with Chip Icon 6 Standard 165.png AreaGrab and staying in their back column.

Tengu Storm doesn't cover the exact same range as similar beast breath attacks, such as Great Fire or Big Thunder, and an opponent can potentially dodge it even with slight area disadvantage. Even if an opponent is hit by Tengu Storm, they can still move to avoid taking further hits.

Tengu Storm has a long cooldown, and leaves Tengu Beast open to being decrossed by Chip Icon 6 Standard 189.png AntiDmg.