Elec Pulse chip series (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)" to "|codes=$1$2$3")
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n")
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|damage=100
|damage=100
|mb=32
|mb=32
|codes=JLS
|codes=J,L,S\n|delay=0
|delay=0
||name_ja=エレキパルス1
||name_ja=エレキパルス1
|description_ja=ほうしゃじょうにひろがるでんぱ攻撃あいてをマヒさせる
|description_ja=ほうしゃじょうにひろがるでんぱ攻撃あいてをマヒさせる
Line 22: Line 21:
|damage=120
|damage=120
|mb=36
|mb=36
|codes=AEJ
|codes=A,E,J\n|delay=0
|delay=0
||name_ja=エレキパルス2
||name_ja=エレキパルス2
|description_ja=ほうしゃじょうにひろがるでんぱ攻撃あいてをひきよせる
|description_ja=ほうしゃじょうにひろがるでんぱ攻撃あいてをひきよせる
Line 38: Line 36:
|damage=140
|damage=140
|mb=40
|mb=40
|codes=AJS
|codes=A,J,S\n|delay=0
|delay=0
||name_ja=エレキパルス3
||name_ja=エレキパルス3
|description_ja=ほうしゃじょうにひろがるでんぱ攻撃HPバグをあたえる
|description_ja=ほうしゃじょうにひろがるでんぱ攻撃HPバグをあたえる

Revision as of 21:01, 18 October 2022

File:Chip 033.png
File:Chip Icon 033.png ElcPuls1
DescriptionSprd elec puls that paralyzes
Class[[Chips (BN)#|]] Standard
Library #33
ElementElec Elec
Attack power100
CodesJ L S\n
MB32
Part of program advancesSome use of "" in your query was not closed by a matching "".


File:Chip 034.png
File:Chip Icon 034.png ElcPuls2
DescriptionSprd elec pulse.Pul enemy in.
Class[[Chips (BN)#|]] Standard
Library #34
ElementElec Elec
Attack power120
CodesA E J\n
MB36
Part of program advancesSome use of "" in your query was not closed by a matching "".


File:Chip 035.png
File:Chip Icon 035.png ElcPuls3
DescriptionSprd elec puls. Hit w/HP bug.
Class[[Chips (BN)#|]] Standard
Library #35
ElementElec Elec
Attack power140
CodesA J S\n
MB40
Part of program advancesSome use of "" in your query was not closed by a matching "".


Invis-piercing. 1 paralyzes for 90f, 2 Small Pulls enemy forward for a single panel, 3 gives HP bug and applies flashing. ElecPulse2 has no endlag and can be chained into other chips. ElecPulse can only damage once. Examples: If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage.