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ElecPulse can only damage once. Examples: If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage. | ElecPulse can only damage once. Examples: If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage. | ||
{{Navplate chips | {{Navplate chips (BN6)}} |
Revision as of 19:49, 19 October 2022
ElcPuls1 | |
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Description | Sprd elec puls that paralyzes |
Class | Standard |
Library # | 33 |
Element | Elec |
Attack power | 100 |
Codes | J L S |
MB | 32 (max 3 copies) |
Part of program advances | DestPuls |
ElcPuls2 | |
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Description | Sprd elec pulse.Pul enemy in. |
Class | Standard |
Library # | 34 |
Element | Elec |
Attack power | 120 |
Codes | A E J |
MB | 36 (max 3 copies) |
Part of program advances | DestPuls |
ElcPuls3 | |
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Description | Sprd elec puls. Hit w/HP bug. |
Class | Standard |
Library # | 35 |
Element | Elec |
Attack power | 140 |
Codes | A J S |
MB | 40 (max 2 copies) |
Part of program advances | DestPuls, MstrCros |
Invis-piercing. 1 paralyzes for 90f, 2 Small Pulls enemy forward for a single panel, 3 gives HP bug and applies flashing. ElecPulse2 has no endlag and can be chained into other chips. ElecPulse can only damage once. Examples: If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage.