Grab chip series (BN6): Difference between revisions

Chip series (BN6)
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=162
|sortorder=164
|name=PanlGrab
|name=PanlGrab
|fullname=Panel Grab
|series=Grab
|description=Steals 1 enemy square!
|description=Steals 1 enemy square!
|class=Standard
|class=Standard
|librarysection=Standard
|number=164
|number=164
|element=Null
|element=None
|damage=10
|damage=10
|mb=6
|mb=6
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=163
|sortorder=165
|name=AreaGrab
|name=AreaGrab
|fullname=Area Grab
|series=Grab
|description=Steals left edge from enmy
|description=Steals left edge from enmy
|class=Standard
|class=Standard
|librarysection=Standard
|number=165
|number=165
|element=Null
|element=None
|damage=10
|damage=10
|mb=8
|mb=8
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{{Navplate chips}}
{{Navplate chips (BN6)}}

Latest revision as of 02:37, 31 March 2023

Chip 6 Standard 164.png
Chip Icon 6 Standard 164.png PanlGrab
DescriptionSteals 1 enemy square!
Full namePanel Grab
ClassStandard
Library #164
ElementNone None
Attack power10
Codes*
MB6 (max 5 copies)
Chip 6 Standard 165.png
Chip Icon 6 Standard 165.png AreaGrab
DescriptionSteals left edge from enmy
Full nameArea Grab
ClassStandard
Library #165
ElementNone None
Attack power10
CodesB F S *
MB8 (max 5 copies)

Stolen panels go back to their owner after 30 seconds (1800f) after being stolen when no obstacles or enemies are blocking them. Cannot steal permanent hole panels or panels occupied by an obstacle/enemy. In the latter case, it deals 10 damage to the obstacle/enemy that blocks the grab. Players can block 2 panels of AreaGrab from stealing if they're in the middle of movement buffering up or down. Columns have their own timer and the timer can only be reset by losing all panels in that column then grabbing them again. This means that grabbing a tile in the same column that has been returned from Banish/Revenge/Judge doesn't reset the column's timer. This also applies to taking +2 area. If player 1 takes +1 area and is able to keep it after it expires and uses a second area grab to claim +2 area they will keep both +1 and +2 until +2 expires. But if the -player steals back the entire +2, then the +1 will time out immediately