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Can be spawned on broken/hole panels. Follows moving targets. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts. | Can be spawned on broken/hole panels. Follows moving targets. Does not cause flinching nor flashing. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts. | ||
Chip | Chip | ||
HP | HP |
Revision as of 20:45, 1 April 2023
AirRaid1 | |
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Description | Attk enmy w/flying FgtrPlne. |
Full name | Air Raid 1 |
Class | Standard |
Library # | 142 |
Element | Obstacle |
Attack power | 10 |
Codes | G K R |
MB | 26 (max 4 copies) |
AirRaid2 | |
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Description | Attk enmy w/flying FgtrPlne. |
Full name | Air Raid 2 |
Class | Standard |
Library # | 143 |
Element | Obstacle |
Attack power | 10 |
Codes | O T Y |
MB | 32 (max 3 copies) |
AirRaid3 | |
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Description | Attk enmy w/flying FgtrPlne. |
Full name | Air Raid 3 |
Class | Standard |
Library # | 144 |
Element | Obstacle |
Attack power | 10 |
Codes | N U Z |
MB | 39 (max 3 copies) |
Can be spawned on broken/hole panels. Follows moving targets. Does not cause flinching nor flashing. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts. Chip HP Average hit count Total shots Lasts for (f) AirRaid1 30 7.5 10 150 AirRaid2 40 10.5 14 190 AirRaid3 50 13.5 18 230