m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)" to "|codes=$1$2$3") |
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
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|damage=50 | |damage=50 | ||
|mb=22 | |mb=22 | ||
|codes= | |codes=F,G,R\n|delay=0 | ||
|delay=0 | |||
||name_ja=エアホイール1 | ||name_ja=エアホイール1 | ||
|description_ja=しゅういをおそう風をおこすしゃりんを前方にすべらせる | |description_ja=しゅういをおそう風をおこすしゃりんを前方にすべらせる | ||
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|damage=50 | |damage=50 | ||
|mb=29 | |mb=29 | ||
|codes= | |codes=A,L,T\n|delay=0 | ||
|delay=0 | |||
||name_ja=エアホイール2 | ||name_ja=エアホイール2 | ||
|description_ja=しゅういをおそう風をおこすしゃりんを前方にすべらせる | |description_ja=しゅういをおそう風をおこすしゃりんを前方にすべらせる | ||
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|damage=50 | |damage=50 | ||
|mb=36 | |mb=36 | ||
|codes= | |codes=N,O,T\n|delay=0 | ||
|delay=0 | |||
||name_ja=エアホイール3 | ||name_ja=エアホイール3 | ||
|description_ja=しゅういをおそう風をおこすしゃりんを前方にすべらせる | |description_ja=しゅういをおそう風をおこすしゃりんを前方にすべらせる |
Revision as of 21:03, 18 October 2022
File:Chip 131.png | |
File:Chip Icon 131.png AirSpin1 | |
---|---|
Description | Spits out hurricane attack |
Class | [[Chips (BN)#|]] Standard |
Library # | 131 |
Element | Wind Wind |
Attack power | 50 |
Codes | F G R\n |
MB | 22 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 132.png | |
File:Chip Icon 132.png AirSpin2 | |
---|---|
Description | Spits out hurricane attack |
Class | [[Chips (BN)#|]] Standard |
Library # | 132 |
Element | Wind Wind |
Attack power | 50 |
Codes | A L T\n |
MB | 29 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 133.png | |
File:Chip Icon 133.png AirSpin3 | |
---|---|
Description | Spits out hurricane attack |
Class | [[Chips (BN)#|]] Standard |
Library # | 133 |
Element | Wind Wind |
Attack power | 50 |
Codes | N O T\n |
MB | 36 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
400 HP. Spins once every 10f. Spins an additional time for each time it gets hit with a Wind attack. AirSpin ignores Holy Panels when taking damage. If they collide with the enemy they will deal their base damage and explode. This counts as wind damage and can remove barriers.
AirSpin 1 hits 2 times and lasts for 25f , AirSpin 2 hits 3 times and lasts for 35f, AirSpin 3 hits 4 times and lasts for 45f.
Change from previous game: AirSpin is now an object the user can hit.