m (Text replacement - "{{Infobox chip" to "{{Infobox chip |gamenumber=6") |
m (Text replacement - "Navplate chips" to "Navplate chips 6") |
||
Line 21: | Line 21: | ||
Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor. | Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor. | ||
{{Navplate chips}} | {{Navplate chips 6}} |
Revision as of 06:33, 19 October 2022
File:Chip 6 054.png | |
File:Chip Icon 6 054.png Static | |
---|---|
Description | A static blast 2sq ahead |
Class | [[Chips (BN6)#|]] Standard |
Library # | 54 |
Element | Wind |
Attack power | 20 |
Codes | G S V |
MB | 30 (max 3 copies) |
Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1. 0 bugs: 1 tornado. 1x1. 1 bug: 2 tornadoes. 2x1. -- shape. 2 bugs: 4 tornadoes. 1x3 with 1x1 behind it. |- shape. 3 bugs: 6 tornadoes. 2x3. || shape. Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.