m (Text replacement - "Navplate chips 6" to "Navplate chips (BN6)") |
(Add internal ID and sort order) |
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=53 | |||
|sortorder=54 | |||
|name=Static | |name=Static | ||
|description=A static blast 2sq ahead | |description=A static blast 2sq ahead |
Revision as of 05:54, 20 October 2022
Static | |
---|---|
Description | A static blast 2sq ahead |
Class | Standard |
Library # | 54 |
Element | Wind |
Attack power | 20 |
Codes | G S V |
MB | 30 (max 3 copies) |
Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1. 0 bugs: 1 tornado. 1x1. 1 bug: 2 tornadoes. 2x1. -- shape. 2 bugs: 4 tornadoes. 1x3 with 1x1 behind it. |- shape. 3 bugs: 6 tornadoes. 2x3. || shape. Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.