Elec Pulse chip series (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "Navplate chips 6" to "Navplate chips (BN6)")
(Add internal ID and sort order)
Line 1: Line 1:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=34
|sortorder=33
|name=ElcPuls1
|name=ElcPuls1
|description=Sprd elec puls that paralyzes
|description=Sprd elec puls that paralyzes
Line 17: Line 19:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=35
|sortorder=34
|name=ElcPuls2
|name=ElcPuls2
|description=Sprd elec pulse.Pul enemy in.
|description=Sprd elec pulse.Pul enemy in.
Line 33: Line 37:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=36
|sortorder=35
|name=ElcPuls3
|name=ElcPuls3
|description=Sprd elec puls. Hit w/HP bug.
|description=Sprd elec puls. Hit w/HP bug.

Revision as of 05:53, 20 October 2022

Chip 6 Standard 033.png
Chip Icon 6 Standard 033.png ElcPuls1
DescriptionSprd elec puls that paralyzes
ClassStandard
Library #33
ElementElec Elec
Attack power100
CodesJ L S
MB32 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 034.png
Chip Icon 6 Standard 034.png ElcPuls2
DescriptionSprd elec pulse.Pul enemy in.
ClassStandard
Library #34
ElementElec Elec
Attack power120
CodesA E J
MB36 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 035.png
Chip Icon 6 Standard 035.png ElcPuls3
DescriptionSprd elec puls. Hit w/HP bug.
ClassStandard
Library #35
ElementElec Elec
Attack power140
CodesA J S
MB40 (max 2 copies)
Part of program advancesDestPuls, MstrCros

Invis-piercing. 1 paralyzes for 90f, 2 Small Pulls enemy forward for a single panel, 3 gives HP bug and applies flashing. ElecPulse2 has no endlag and can be chained into other chips. ElecPulse can only damage once. Examples: If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage.