Elec Pulse chip series (BN6): Difference between revisions

Chip series (BN6)
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Invis-piercing. 1 paralyzes for 90f, 2 Small Pulls enemy forward for a single panel, 3 gives HP bug and applies flashing.
Invis-piercing. Elec Pulse can only damage once. For instance, If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage.
ElecPulse2 has no endlag and can be chained into other chips.
 
ElecPulse can only damage once. Examples: If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage.
==Elec Pulse 1==
'''Elec Pulse 1''' paralyzes the enemy for 90 frames.
 
==Elec Pulse 2==
'''Elec Pulse 2''' Small Pulls enemy forward for a single panel. Elec Pulse 2 has no endlag and can be chained into other chips.
 
==Elec Pulse 3==
'''Elec Pulse 3''' gives HP bug and applies flashing.


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 20:14, 26 October 2022

Chip 6 Standard 033.png
Chip Icon 6 Standard 033.png ElcPuls1
DescriptionSprd elec puls that paralyzes
Full nameElec Pulse 1
ClassStandard
Library #33
ElementElec Elec
Attack power100
CodesJ L S
MB32 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 034.png
Chip Icon 6 Standard 034.png ElcPuls2
DescriptionSprd elec pulse.Pul enemy in.
Full nameElec Pulse 2
ClassStandard
Library #34
ElementElec Elec
Attack power120
CodesA E J
MB36 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 035.png
Chip Icon 6 Standard 035.png ElcPuls3
DescriptionSprd elec puls. Hit w/HP bug.
Full nameElec Pulse 2
ClassStandard
Library #35
ElementElec Elec
Attack power140
CodesA J S
MB40 (max 2 copies)
Part of program advancesDestPuls, MstrCros

Invis-piercing. Elec Pulse can only damage once. For instance, If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage.

Elec Pulse 1

Elec Pulse 1 paralyzes the enemy for 90 frames.

Elec Pulse 2

Elec Pulse 2 Small Pulls enemy forward for a single panel. Elec Pulse 2 has no endlag and can be chained into other chips.

Elec Pulse 3

Elec Pulse 3 gives HP bug and applies flashing.