m (Move page script moved page ElecPulse Series to ElecPulse series without leaving a redirect) |
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|code3=S | |code3=S | ||
|delay=0 | |delay=0 | ||
| | ||name_ja=エレキパルス1 | ||
|name_ja=エレキパルス1 | |||
|description_ja=ほうしゃじょうにひろがるでんぱ攻撃あいてをマヒさせる | |description_ja=ほうしゃじょうにひろがるでんぱ攻撃あいてをマヒさせる | ||
}} | }} | ||
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|code3=J | |code3=J | ||
|delay=0 | |delay=0 | ||
| | ||name_ja=エレキパルス2 | ||
|name_ja=エレキパルス2 | |||
|description_ja=ほうしゃじょうにひろがるでんぱ攻撃あいてをひきよせる | |description_ja=ほうしゃじょうにひろがるでんぱ攻撃あいてをひきよせる | ||
}} | }} | ||
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|code3=S | |code3=S | ||
|delay=0 | |delay=0 | ||
| | ||name_ja=エレキパルス3 | ||
|name_ja=エレキパルス3 | |||
|description_ja=ほうしゃじょうにひろがるでんぱ攻撃HPバグをあたえる | |description_ja=ほうしゃじょうにひろがるでんぱ攻撃HPバグをあたえる | ||
}} | }} |
Revision as of 17:17, 18 October 2022
File:Chip 033.png | |
File:Chip Icon 033.png ElcPuls1 | |
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Description | Sprd elec puls that paralyzes |
Class | [[Chips (BN)#|]] Standard |
Library # | 33 |
Element | Elec Elec |
Attack power | 100 |
MB | 32 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 034.png | |
File:Chip Icon 034.png ElcPuls2 | |
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Description | Sprd elec pulse.Pul enemy in. |
Class | [[Chips (BN)#|]] Standard |
Library # | 34 |
Element | Elec Elec |
Attack power | 120 |
MB | 36 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 035.png | |
File:Chip Icon 035.png ElcPuls3 | |
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Description | Sprd elec puls. Hit w/HP bug. |
Class | [[Chips (BN)#|]] Standard |
Library # | 35 |
Element | Elec Elec |
Attack power | 140 |
MB | 40 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Invis-piercing. 1 paralyzes for 90f, 2 Small Pulls enemy forward for a single panel, 3 gives HP bug and applies flashing.
ElecPulse2 has no endlag and can be chained into other chips.
ElecPulse can only damage once. Examples: If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage.