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The '''Risky Honey series''' is a Real Time chip that protects the user from most non-{{Element|6|Fire}} | The '''Risky Honey series''' is a Real Time chip that protects the user from most non-{{Element|6|Fire|Fire element}} attacks and sends out attacking bees. The chip has 2 different parts: the swarm and the hive. The swarm deals damage to the enemy while the hive protects the user and spawns more swarms. | ||
The swarm deals {{Element|6|Wood}} | The swarm deals {{Element|6|Wood}} damage and is [[Statuses (BN6)#Flinching|Flinching]] and [[Statuses (BN6)#Flashing|non-Flashing]]. Each swarm hits for a maximum of 5 times. Any blocked attacks by the hive will send out another swarm up to 3 times, after which the chip ends early. | ||
Each swarm can change direction up to 2 times as they attempt to follow the | Each swarm can change direction up to 2 times as they attempt to follow the enemy, after which they continue in the direction they are flying. Once a swarm hits an enemy, it will move with said enemy as it continues hitting them. The travel speed of the swarms increases with chip rank. | ||
* {{Chip|6|Risky Honey 1}} deals 10 damage per hit. | * {{Chip|6|Risky Honey 1}} deals 10 damage per hit. | ||
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===Notes=== | ===Notes=== | ||
*Fire attacks do not end Risky Honey early unless the user [[Statuses (BN6)#Flinching|Flinches]], is | *{{Element|6|Fire|Fire element}} attacks do not end Risky Honey early unless the user [[Statuses (BN6)#Flinching|Flinches]], is affected by a [[Statuses (BN6)#Status Conditions|Status Condition]], or is decrossed. Time Freeze Fire element attacks will not [[Statuses (BN6)#Flashing|Flash]] or Flinch while the hive is up. Real-Time Fire element attacks will still Flash and Flinch unless they cause a decross, in which case they will not Flash or Flinch. | ||
*The following | *The following damage sources cause an HP drain and are not blocked by Risky Honey: Poison panels, {{Chip|6|Anubis}} and {{Chip|6|Poison Pharaoh|Poison Pharaoh's}} drain, {{Chip|6|Gun del Sol 1|Gun del Sol}} series, and {{Chip|6|Anti Recovery}} | ||
*{{Element|6|Cursor}} | *{{Element|6|Cursor|Cursor element}} attacks will still destroy traps even when blocked with the hive. | ||
*Swarms will hit an obstacle only 1 time rather than the usual 5. | *Swarms will hit an obstacle only 1 time rather than the usual 5. | ||
*Swarms will occasionally fail to follow a hit | *Swarms will occasionally fail to follow a hit enemy if the enemy moves off of their panel on the same frame. This interaction is often called "Lazy Bees". | ||
*In the Japanese and Legacy Collection versions, there is a glitch that prevents Risky Honey from blocking attacks or sending out extra bees when used together with a trap. (More details needed.) | *In the Japanese and Legacy Collection versions, there is a glitch that prevents Risky Honey from blocking attacks or sending out extra bees when used together with a trap. (More details needed.) | ||
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| - || 1-36 || - | | - || 1-36 || - | ||
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==Competitive Overview== | ==Competitive Overview== | ||
All versions of Risky Honey see play in their respective codes as they provide unique defensive capabilities, are often difficult to dodge, and can occasionally score counter-hits due to being multi-hitting and non-Flashing. | All versions of Risky Honey see play in their respective codes as they provide unique defensive capabilities, are often difficult to dodge, and can occasionally score counter-hits due to being multi-hitting and [[Statuses (BN6)#Flashing|non-Flashing]]. | ||
Risky Honey is often combined with damage boosting chips, such as Attack +30 or Double Point, in order to deal massive damage with it's multi-hits. This strategy becomes even more effective when using Tomahawk | Risky Honey is often combined with damage boosting chips, such as {{Chip|6|Attack +30}} or {{Chip|6|Double Point}}, in order to deal massive damage with it's multi-hits. This strategy becomes even more effective when using [[Tomahawk Cross|Tomahawk Cross's]] chip charge to double the damage and/or when used to block predictable attacks to spawn more swarms. | ||
When using Double Point to boost Risky Honey, a common followup is to use Grab Banish to push the | When using Double Point to boost Risky Honey, a common followup is to use {{Chip|6|Grab Banish}} to push the enemy into the swarm as they attempt to dodge it. This combo becomes easier to pull off the higher the rank of the Risky Honey. This setup is often called the "Bee Banish" combo. | ||
===Counterplay=== | ===Counterplay=== | ||
As the swarm from Risky Honey can only turn twice, with precise movement | As the swarm from Risky Honey can only turn twice, with precise movement it can be dodged. Avoiding the swarm becomes easier with more space between the user and the enemy. | ||
Fire attacks can be used | {{Element|6|Fire}} attacks can be used without worry of being blocked by Risky Honey, however caution should be taken when doing so with Real Time Fire attacks as they can still be counter-hit by the swarm. | ||
Life Aura and Anti Damage can completely shut down the Bee Banish combo. Invisible can be used to avoid the damage from the swarm, however since Grab Banish pierces Flashing it will end the Invisible duration early making it less effective. | {{Chip|6|Life Aura}} and {{Chip|6|Anti Damage}} can completely shut down the "Bee Banish" combo. {{Chip|6|Invisible}} can also be used to avoid the damage from the swarm, however since Grab Banish pierces [[Statuses (BN6)#Flashing|Flashing]] it will end the Invisible duration early making it less effective. | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 19:05, 13 August 2023
RskyHny1 | |
---|---|
Description | Bees attk whle hive defending |
Full name | Risky Honey 1 |
Class | Standard |
Library # | 39 |
Element | Wood |
Attack power | 10 |
Codes | B G S |
MB | 21 (max 4 copies) |
RskyHny2 | |
---|---|
Description | Bees attk whle hive defending |
Full name | Risky Honey 2 |
Class | Standard |
Library # | 40 |
Element | Wood |
Attack power | 15 |
Codes | C R V |
MB | 28 (max 4 copies) |
RskyHny3 | |
---|---|
Description | Bees attk whle hive defending |
Full name | Risky Honey 3 |
Class | Standard |
Library # | 41 |
Element | Wood |
Attack power | 20 |
Codes | A D M |
MB | 35 (max 3 copies) |
Part of program advances | MstrCros |
The Risky Honey series is a Real Time chip that protects the user from most non- Fire element attacks and sends out attacking bees. The chip has 2 different parts: the swarm and the hive. The swarm deals damage to the enemy while the hive protects the user and spawns more swarms.
The swarm deals Wood damage and is Flinching and non-Flashing. Each swarm hits for a maximum of 5 times. Any blocked attacks by the hive will send out another swarm up to 3 times, after which the chip ends early.
Each swarm can change direction up to 2 times as they attempt to follow the enemy, after which they continue in the direction they are flying. Once a swarm hits an enemy, it will move with said enemy as it continues hitting them. The travel speed of the swarms increases with chip rank.
- RskyHny1 deals 10 damage per hit.
- RskyHny2 deals 15 damage per hit.
- RskyHny3 deals 20 damage per hit.
When used in Beast Out:
Notes
- Fire element attacks do not end Risky Honey early unless the user Flinches, is affected by a Status Condition, or is decrossed. Time Freeze Fire element attacks will not Flash or Flinch while the hive is up. Real-Time Fire element attacks will still Flash and Flinch unless they cause a decross, in which case they will not Flash or Flinch.
- The following damage sources cause an HP drain and are not blocked by Risky Honey: Poison panels, Anubis and Poison Pharaoh's drain, Gun del Sol series, and AntiRecv
- Cursor element attacks will still destroy traps even when blocked with the hive.
- Swarms will hit an obstacle only 1 time rather than the usual 5.
- Swarms will occasionally fail to follow a hit enemy if the enemy moves off of their panel on the same frame. This interaction is often called "Lazy Bees".
- In the Japanese and Legacy Collection versions, there is a glitch that prevents Risky Honey from blocking attacks or sending out extra bees when used together with a trap. (More details needed.)
Frame Data
- All versions of Risky Honey share the same frame data for the hive.
- The travel speed of the swarms increases with each version.
- The hive lasts for a maximum of 36 frames.
- Attacks blocked within 10 frames of a swarm spawning will not spawn another swarm. This blocked attack does not affect the hive duration.
Swarm travel speed:
Hive block frames:
- Begins blocking damage: 1f
- Releases first set of bees: 3f
- Begins releasing extra bees on block: 5f
- Last block frame: 36f
- Actionable: 37f
Startup | Active | Recovery |
---|---|---|
- | 1-36 | - |
Competitive Overview
All versions of Risky Honey see play in their respective codes as they provide unique defensive capabilities, are often difficult to dodge, and can occasionally score counter-hits due to being multi-hitting and non-Flashing.
Risky Honey is often combined with damage boosting chips, such as Atk+30 or DblPoint, in order to deal massive damage with it's multi-hits. This strategy becomes even more effective when using Tomahawk Cross's chip charge to double the damage and/or when used to block predictable attacks to spawn more swarms.
When using Double Point to boost Risky Honey, a common followup is to use GrabBnsh to push the enemy into the swarm as they attempt to dodge it. This combo becomes easier to pull off the higher the rank of the Risky Honey. This setup is often called the "Bee Banish" combo.
Counterplay
As the swarm from Risky Honey can only turn twice, with precise movement it can be dodged. Avoiding the swarm becomes easier with more space between the user and the enemy.
Fire attacks can be used without worry of being blocked by Risky Honey, however caution should be taken when doing so with Real Time Fire attacks as they can still be counter-hit by the swarm.
LifeAur and AntiDmg can completely shut down the "Bee Banish" combo. Invisibl can also be used to avoid the damage from the swarm, however since Grab Banish pierces Flashing it will end the Invisible duration early making it less effective.