Elec Pulse chip series (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "Navplate chips" to "Navplate chips 6")
m (Move page script moved page ElecPulse chip series to ElecPulse chip series (6) without leaving a redirect)

Revision as of 08:08, 19 October 2022

File:Chip 6 033.png
File:Chip Icon 6 033.png ElcPuls1
DescriptionSprd elec puls that paralyzes
Class[[Chips (BN6)#|]] Standard
Library #33
ElementElec Elec
Attack power100
CodesJ L S
MB32 (max 3 copies)
Part of program advancesDestPuls
File:Chip 6 034.png
File:Chip Icon 6 034.png ElcPuls2
DescriptionSprd elec pulse.Pul enemy in.
Class[[Chips (BN6)#|]] Standard
Library #34
ElementElec Elec
Attack power120
CodesA E J
MB36 (max 3 copies)
Part of program advancesDestPuls
File:Chip 6 035.png
File:Chip Icon 6 035.png ElcPuls3
DescriptionSprd elec puls. Hit w/HP bug.
Class[[Chips (BN6)#|]] Standard
Library #35
ElementElec Elec
Attack power140
CodesA J S
MB40 (max 2 copies)
Part of program advancesDestPuls, MstrCros

Invis-piercing. 1 paralyzes for 90f, 2 Small Pulls enemy forward for a single panel, 3 gives HP bug and applies flashing. ElecPulse2 has no endlag and can be chained into other chips. ElecPulse can only damage once. Examples: If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage.

Template:Navplate chips 6