Cannon chip series (BN6): Difference between revisions

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image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (34)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (34)
</gallery>
</gallery>
{|class="navbox mw-collapsible mw-collapsed" style="width:750px; clear:right; font-size:smaller; margin:1em auto;"
!colspan=2|Standard chips list :)
|-
!2nd Class<br/>[[Skills]]
|[[Cloaking]]{{-}}[[Enchant Poison]]{{-}}[[Grimtooth]]{{-}}[[Katar Mastery]]{{-}}[[Lefthand Mastery]]{{-}}[[Poison React]]{{-}}[[Righthand Mastery]]{{-}}''[[Sonic Acceleration]]''{{-}}[[Sonic Blow]]{{-}}[[Venom Dust]]{{-}}''[[Venom Knife]]''{{-}}[[Venom Splasher]]
|-
!Transcendent<br/>[[Skills]]
|[[Advanced Katar Mastery]]{{-}}[[Create Deadly Poison]]{{-}}[[Enchant Deadly Poison]]{{-}}<strike>[[Hallucination Walk (Unimplemented)|Hallucination Walk]]</strike>{{-}}[[Meteor Assault]]{{-}}[[Soul Destroyer]]
|-
!3rd Class<br/>[[Skills]]
|[[Antidote]]{{-}}[[Cloaking Exceed]]{{-}}[[Counter Slash]]{{-}}[[Cross Impact]]{{-}}[[Cross Ripper Slasher]]{{-}}[[Dark Claw]]{{-}}[[Dark Illusion]]{{-}}[[Full Throttle]]{{-}}[[Hallucination Walk]]{{-}}[[New Poison Creation]]{{-}}[[New Poison Research]]{{-}}[[Phantom Menace]]{{-}}[[Poisonous Smoke]]{{-}}[[Poisonous Weapon]]{{-}}[[Rolling Cutter]]{{-}}[[Venom Impression]]{{-}}[[Venom Pressure]]{{-}}[[Weapon Blocking]]{{-}}[[Weapon Crush]]
|-
![[Quests]]
|[[Assassin Job Change Guide]]{{-}}[[Assassin Skill Quest]]{{-}}'''[[Rebirth Walkthrough]]'''{{-}}''[[Guillotine Cross Job Change Guide]]''
|-
![[Weapons]]
|[[Dagger]]{{-}}[[Katar]]{{-}}[[One Handed Sword]]
|}<noinclude>[[Category:Templates]]</noinclude>

Revision as of 14:09, 15 June 2022

captioncaptioncaption Cannon Series
Cannon.gif
Class: Standard
Damage: 40, 100, 180
Element: Null caption
MB Value: 6, 24, 38
Number In Folder: 5, 4, 3
Codes: ABC*, LMN*, RST*
Properties: Flashing, Flinching
Description: Cannon to attack
In Game Icon: captioncaptioncaption

Effect

Fires in a straight line.

Notes

Frame Data

  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17