Cannon chip series (BN6): Difference between revisions

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{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
|-
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip001.png|caption]][[File:Schip002.png|caption]][[File:Schip003.png|caption]] <nowiki>Cannon Series</nowiki>
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip001.png|caption]] <nowiki>Cannon</nowiki>
|-
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]]
|-
| '''Class:''' || Standard
|-
| '''Damage:''' || 40
|-
| '''Element:''' || Null [[File:ElementNull.png|caption]]
|-
| '''MB Value:''' || 6
|-
| '''Number In Folder:''' || 5
|-
| '''Codes:''' || ABC*
|-
| '''Properties:''' || Flashing, Flinching
|-
| '''Description:''' || Cannon to attack
|-
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]]
|}
 
 
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip002.png|caption]] <nowiki>HiCannon </nowiki>
|-
|-
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]]
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]]
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| '''Number In Folder:''' || 5, 4, 3
| '''Number In Folder:''' || 5, 4, 3
|-
|-
| '''Codes:''' || ABC*, LMN*, RST*
| '''Codes:''' ||LMN*
|-
| '''Properties:''' || Flashing, Flinching
|-
| '''Description:''' || Cannon to attack
|-
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]]
|}
 
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip003.png|caption]] <nowiki>M-Cannon</nowiki>
|-
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]]
|-
| '''Class:''' || Standard
|-
| '''Damage:''' || 180
|-
| '''Element:''' || Null [[File:ElementNull.png|caption]]
|-
| '''MB Value:''' || 38
|-
| '''Number In Folder:''' ||3
|-
| '''Codes:''' || RST*
|-
|-
| '''Properties:''' || Flashing, Flinching
| '''Properties:''' || Flashing, Flinching
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| '''Description:''' || Cannon to attack
| '''Description:''' || Cannon to attack
|-
|-
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]][[File:IconSchip002.png|caption]][[File:IconSchip003.png|caption]]
| '''In Game Icon:''' || [[File:IconSchip003.png|caption]]
|}
|}



Revision as of 19:24, 15 June 2022

caption Cannon
Cannon.gif
Class: Standard
Damage: 40
Element: Null caption
MB Value: 6
Number In Folder: 5
Codes: ABC*
Properties: Flashing, Flinching
Description: Cannon to attack
In Game Icon: caption


caption HiCannon
Cannon.gif
Class: Standard
Damage: 40, 100, 180
Element: Null caption
MB Value: 6, 24, 38
Number In Folder: 5, 4, 3
Codes: LMN*
Properties: Flashing, Flinching
Description: Cannon to attack
In Game Icon: caption
caption M-Cannon
Cannon.gif
Class: Standard
Damage: 180
Element: Null caption
MB Value: 38
Number In Folder: 3
Codes: RST*
Properties: Flashing, Flinching
Description: Cannon to attack
In Game Icon: caption

Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17