Cannon chip series (BN6): Difference between revisions

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Line 29: Line 29:
| '''Class:''' || Standard
| '''Class:''' || Standard
|-
|-
| '''Damage:''' || 40, 100, 180
| '''Damage:''' ||100
|-
|-
| '''Element:''' || Null [[File:ElementNull.png|caption]]
| '''Element:''' || Null [[File:ElementNull.png|caption]]
|-
|-
| '''MB Value:''' || 6, 24, 38
| '''MB Value:''' ||24
|-
|-
| '''Number In Folder:''' || 5, 4, 3
| '''Number In Folder:''' ||4
|-
|-
| '''Codes:''' ||LMN*
| '''Codes:''' ||LMN*

Revision as of 19:38, 15 June 2022

caption Cannon
Cannon.gif
Class: Standard
Damage: 40
Element: Null caption
MB Value: 6
Number In Folder: 5
Codes: ABC*
Properties: Flashing, Flinching
Description: Cannon to attack
In Game Icon: caption
caption HiCannon
Cannon.gif
Class: Standard
Damage: 100
Element: Null caption
MB Value: 24
Number In Folder: 4
Codes: LMN*
Properties: Flashing, Flinching
Description: Cannon to attack
In Game Icon: caption
caption M-Cannon
Cannon.gif
Class: Standard
Damage: 180
Element: Null caption
MB Value: 38
Number In Folder: 3
Codes: RST*
Properties: Flashing, Flinching
Description: Cannon to attack
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17