Cannon chip series (BN6): Difference between revisions

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=Cannon=
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
|-
|-
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|-
|-
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]]
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]]
|}
==Effect==
Fires in a straight line.
===Notes===
*PA Forms [[Giga Cannon 1]]
==Frame Data==
*Cannon, HiCannon and M-Cannon share the same frame data
*The attack lasts for 35 frames in total.
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
{| class="wikitable"
! Startup!! Active!! Recovery
|-
| 18|| - || 17
|}
{| class="infobox" style="margin: auto;"
| <gallery mode="slideshow">
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
image:CannonFrame4.png|4. Lasts for 6 Frames (13)
image:CannonFrame5.png|5. Lasts for 1 Frames (14)
image:CannonFrame6.png|6. Damage box spawns, lasts for 1 Frames (15)
image:CannonFrame7.png|7. Damage box moves one panel, Lasts for 2 Frames (17)
image:CannonFrame8.png|8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
image:CannonFrame9.png|9. Lasts for 2 Frames (21)
image:CannonFrame10.png|10. Lasts for 7 Frames (28)
image:CannonFrame11.png|11. Lasts for 3 Frames (31)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
</gallery>
|}
=HICannon=
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
|-
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip002.png|caption]] <nowiki>HiCannon </nowiki>
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip002.png|caption]] <nowiki>HiCannon </nowiki>
Line 44: Line 85:
|-
|-
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]]
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]]
|}
==Effect==
Fires in a straight line.
===Notes===
*PA Forms [[Giga Cannon 2]]
==Frame Data==
*Cannon, HiCannon and M-Cannon share the same frame data
*The attack lasts for 35 frames in total.
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
{| class="wikitable"
! Startup!! Active!! Recovery
|-
| 18|| - || 17
|}
{| class="infobox" style="margin: auto;"
| <gallery mode="slideshow">
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
image:CannonFrame4.png|4. Lasts for 6 Frames (13)
image:CannonFrame5.png|5. Lasts for 1 Frames (14)
image:CannonFrame6.png|6. Damage box spawns, lasts for 1 Frames (15)
image:CannonFrame7.png|7. Damage box moves one panel, Lasts for 2 Frames (17)
image:CannonFrame8.png|8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
image:CannonFrame9.png|9. Lasts for 2 Frames (21)
image:CannonFrame10.png|10. Lasts for 7 Frames (28)
image:CannonFrame11.png|11. Lasts for 3 Frames (31)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
</gallery>
|}
=M-Cannon=
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
|-
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip003.png|caption]] <nowiki>M-Cannon</nowiki>
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip003.png|caption]] <nowiki>M-Cannon</nowiki>
Line 74: Line 157:


===Notes===
===Notes===
*PA Forms [[Giga Cannon]]
*PA Forms [[Giga Cannon 3]]


==Frame Data==
==Frame Data==
Line 87: Line 170:
| 18|| - || 17
| 18|| - || 17
|}
|}


{| class="infobox" style="margin: auto;"
{| class="infobox" style="margin: auto;"
| <gallery mode="slideshow">
| <gallery mode="slideshow">
image:CannonFrame1.png|1. Lasts for 2 Frames (2)
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
image:CannonFrame2.png|2. Lasts for 4 Frames (6)
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
image:CannonFrame3.png|3. Lasts for 3 Frames (9)
image:CannonFrame4.png|4. Lasts for 6 Frames (13)
image:CannonFrame4.png|4. Lasts for 6 Frames (15)
image:CannonFrame5.png|5. Lasts for 1 Frames (14)
image:CannonFrame5.png|5. Lasts for 1 Frames (16)
image:CannonFrame6.png|6. Damage box spawns, lasts for 1 Frames (15)
image:CannonFrame6.png|6. Damage box spawns, lasts for 1 Frames (17)
image:CannonFrame7.png|7. Damage box moves one panel, Lasts for 2 Frames (17)
image:CannonFrame7.png|7. Damage box moves one panel, Lasts for 2 Frames (18)
image:CannonFrame8.png|8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
image:CannonFrame8.png|8. Damage box travels one panel per 2 frames, lasts for 2 Frames (20)
image:CannonFrame9.png|9. Lasts for 2 Frames (21)
image:CannonFrame9.png|9. Lasts for 2 Frames (22)
image:CannonFrame10.png|10. Lasts for 7 Frames (28)
image:CannonFrame10.png|10. Lasts for 7 Frames (24)
image:CannonFrame11.png|11. Lasts for 3 Frames (31)
image:CannonFrame11.png|11. Lasts for 3 Frames (31)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (34)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
</gallery>  
</gallery>  
|}
|}


{|class="navbox mw-collapsible mw-collapsed" style="width:750px; clear:right; font-size:smaller; margin:1em auto;"
{|class="navbox mw-collapsible mw-collapsed" style="width:750px; clear:right; font-size:smaller; margin:1em auto;"

Revision as of 06:22, 16 June 2022

Cannon

caption Cannon
Cannon.gif
Class: Standard
Damage: 40
Element: Null caption
MB Value: 6
Number In Folder: 5
Codes: ABC*
Properties: Flashing, Flinching
Description: Cannon to attack
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17

HICannon

caption HiCannon
Cannon.gif
Class: Standard
Damage: 100
Element: Null caption
MB Value: 24
Number In Folder: 4
Codes: LMN*
Properties: Flashing, Flinching
Description: Cannon to attack
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17



M-Cannon

caption M-Cannon
Cannon.gif
Class: Standard
Damage: 180
Element: Null caption
MB Value: 38
Number In Folder: 3
Codes: RST*
Properties: Flashing, Flinching
Description: Cannon to attack
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17