>Playerzero No edit summary |
>Playerzero No edit summary |
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|- | |- | ||
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]] | | colspan=2 style="text-align:center;" | [[Image:Cannon.gif]] | ||
|- | |||
| '''Description:''' || Cannon to attack | |||
|- | |- | ||
| '''Class:''' || Standard | | '''Class:''' || Standard | ||
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| '''Number In Folder:''' || 5 | | '''Number In Folder:''' || 5 | ||
|- | |- | ||
| '''Codes:''' || | | '''Codes:''' || A B C * | ||
|- | |- | ||
| '''Properties:''' || Flashing, Flinching | | '''Properties:''' || Flashing, Flinching | ||
|- | |- | ||
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]] | | '''In Game Icon:''' || [[File:IconSchip001.png|caption]] | ||
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|- | |- | ||
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]] | | colspan=2 style="text-align:center;" | [[Image:Cannon.gif]] | ||
|- | |||
| '''Description:''' || Cannon to attack | |||
|- | |- | ||
| '''Class:''' || Standard | | '''Class:''' || Standard | ||
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| '''Number In Folder:''' ||4 | | '''Number In Folder:''' ||4 | ||
|- | |- | ||
| '''Codes:''' || | | '''Codes:''' ||L M N * | ||
|- | |- | ||
| '''Properties:''' || Flashing, Flinching | | '''Properties:''' || Flashing, Flinching | ||
|- | |- | ||
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]] | | '''In Game Icon:''' ||[[File:IconSchip002.png|caption]] | ||
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|- | |- | ||
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]] | | colspan=2 style="text-align:center;" | [[Image:Cannon.gif]] | ||
|- | |||
| '''Description:''' || Cannon to attack | |||
|- | |- | ||
| '''Class:''' || Standard | | '''Class:''' || Standard | ||
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| '''Number In Folder:''' ||3 | | '''Number In Folder:''' ||3 | ||
|- | |- | ||
| '''Codes:''' || | | '''Codes:''' || R S T * | ||
|- | |- | ||
| '''Properties:''' || Flashing, Flinching | | '''Properties:''' || Flashing, Flinching | ||
|- | |- | ||
| '''In Game Icon:''' || [[File:IconSchip003.png|caption]] | | '''In Game Icon:''' || [[File:IconSchip003.png|caption]] |
Revision as of 06:24, 16 June 2022
Cannon
Cannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
Damage: | 40 |
Element: | Null caption |
MB Value: | 6 |
Number In Folder: | 5 |
Codes: | A B C * |
Properties: | Flashing, Flinching |
In Game Icon: |
Effect
Fires in a straight line.
Notes
- PA Forms Giga Cannon 1
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
HICannon
HiCannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
Damage: | 100 |
Element: | Null caption |
MB Value: | 24 |
Number In Folder: | 4 |
Codes: | L M N * |
Properties: | Flashing, Flinching |
In Game Icon: |
Effect
Fires in a straight line.
Notes
- PA Forms Giga Cannon 2
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
M-Cannon
M-Cannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
Damage: | 180 |
Element: | Null caption |
MB Value: | 38 |
Number In Folder: | 3 |
Codes: | R S T * |
Properties: | Flashing, Flinching |
In Game Icon: |
Effect
Fires in a straight line.
Notes
- PA Forms Giga Cannon 3
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |