>Playerzero No edit summary |
>Playerzero No edit summary |
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|- | |- | ||
| '''Description:''' || Cannon to attack | | '''Description:''' || Cannon to attack | ||
|- | |||
| '''ID Number:''' || 1 | |||
|- | |- | ||
| '''Class:''' || Standard | | '''Class:''' || Standard | ||
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|- | |- | ||
| '''Properties:''' || Flashing, Flinching | | '''Properties:''' || Flashing, Flinching | ||
|- | |||
| '''ChipLockout:''' || | |||
|- | |- | ||
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]] | | '''In Game Icon:''' || [[File:IconSchip001.png|caption]] | ||
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|- | |- | ||
| '''Class:''' || Standard | | '''Class:''' || Standard | ||
|- | |||
| '''ID Number:''' || 2 | |||
|- | |- | ||
| '''Damage:''' ||100 | | '''Damage:''' ||100 | ||
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|- | |- | ||
| '''Properties:''' || Flashing, Flinching | | '''Properties:''' || Flashing, Flinching | ||
|- | |||
| '''ChipLockout:''' || | |||
|- | |- | ||
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]] | | '''In Game Icon:''' ||[[File:IconSchip002.png|caption]] | ||
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|- | |- | ||
| '''Class:''' || Standard | | '''Class:''' || Standard | ||
|- | |||
| '''ID Number:''' || 3 | |||
|- | |- | ||
| '''Damage:''' || 180 | | '''Damage:''' || 180 | ||
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|- | |- | ||
| '''Properties:''' || Flashing, Flinching | | '''Properties:''' || Flashing, Flinching | ||
|- | |||
| '''ChipLockout:''' || | |||
|- | |- | ||
| '''In Game Icon:''' || [[File:IconSchip003.png|caption]] | | '''In Game Icon:''' || [[File:IconSchip003.png|caption]] | ||
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{ | {{Chiplist}} | ||
Revision as of 08:13, 17 June 2022
Cannon
Cannon | |
---|---|
Description: | Cannon to attack |
ID Number: | 1 |
Class: | Standard |
Damage: | 40 |
Element: | Null caption |
MB Value: | 6 |
Number In Folder: | 5 |
Codes: | A B C * |
Properties: | Flashing, Flinching |
ChipLockout: | |
In Game Icon: |
Effect
Fires in a straight line.
Notes
- PA Forms Giga Cannon 1
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
HICannon
HiCannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
ID Number: | 2 |
Damage: | 100 |
Element: | Null caption |
MB Value: | 24 |
Number In Folder: | 4 |
Codes: | L M N * |
Properties: | Flashing, Flinching |
ChipLockout: | |
In Game Icon: |
Effect
Fires in a straight line.
Notes
- PA Forms Giga Cannon 2
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
M-Cannon
M-Cannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
ID Number: | 3 |
Damage: | 180 |
Element: | Null caption |
MB Value: | 38 |
Number In Folder: | 3 |
Codes: | R S T * |
Properties: | Flashing, Flinching |
ChipLockout: | |
In Game Icon: |
Effect
Fires in a straight line.
Notes
- PA Forms Giga Cannon 3
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |