Cannon chip series (BN6): Difference between revisions

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|-
|-
| '''Description:''' || Cannon to attack
| '''Description:''' || Cannon to attack
|-
| '''ID Number:''' || 1
|-
|-
| '''Class:''' || Standard
| '''Class:''' || Standard
Line 19: Line 21:
|-
|-
| '''Properties:''' || Flashing, Flinching
| '''Properties:''' || Flashing, Flinching
|-
| '''ChipLockout:''' ||
|-
|-
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]]
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]]
Line 67: Line 71:
|-
|-
| '''Class:''' || Standard
| '''Class:''' || Standard
|-
| '''ID Number:''' || 2
|-
|-
| '''Damage:''' ||100
| '''Damage:''' ||100
Line 79: Line 85:
|-
|-
| '''Properties:''' || Flashing, Flinching
| '''Properties:''' || Flashing, Flinching
|-
| '''ChipLockout:''' ||
|-
|-
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]]
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]]
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|-
|-
| '''Class:''' || Standard
| '''Class:''' || Standard
|-
| '''ID Number:''' || 3
|-
|-
| '''Damage:''' || 180
| '''Damage:''' || 180
Line 141: Line 151:
|-
|-
| '''Properties:''' || Flashing, Flinching
| '''Properties:''' || Flashing, Flinching
|-
| '''ChipLockout:''' ||
|-
|-
| '''In Game Icon:''' || [[File:IconSchip003.png|caption]]
| '''In Game Icon:''' || [[File:IconSchip003.png|caption]]
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{|class="navbox mw-collapsible mw-collapsed" style="width:750px; clear:right; font-size:smaller; margin:1em auto;"
{{Chiplist}}
!colspan=2| ''Chip list :)''
|-
!Standard <br/>[[Skills]]
|[[Cloaking]]{{-}}[[Enchant Poison]]{{-}}[[Grimtooth]]{{-}}[[Katar Mastery]]{{-}}[[Lefthand Mastery]]{{-}}[[Poison React]]{{-}}[[Righthand Mastery]]{{-}}''[[Sonic Acceleration]]''{{-}}[[Sonic Blow]]{{-}}[[Venom Dust]]{{-}}''[[Venom Knife]]''{{-}}[[Venom Splasher]]
|-
!Mega<br/>[[Skills]]
|[[Advanced Katar Mastery]]{{-}}[[Create Deadly Poison]]{{-}}[[Enchant Deadly Poison]]{{-}}<strike>[[Hallucination Walk (Unimplemented)|Hallucination Walk]]</strike>{{-}}[[Meteor Assault]]{{-}}[[Soul Destroyer]]
|-
!Giga<br/>[[Skills]]
|[[Antidote]]{{-}}[[Cloaking Exceed]]{{-}}[[Counter Slash]]{{-}}[[Cross Impact]]{{-}}[[Cross Ripper Slasher]]{{-}}[[Dark Claw]]{{-}}[[Dark Illusion]]{{-}}[[Full Throttle]]{{-}}[[Hallucination Walk]]{{-}}[[New Poison Creation]]{{-}}[[New Poison Research]]{{-}}[[Phantom Menace]]{{-}}[[Poisonous Smoke]]{{-}}[[Poisonous Weapon]]{{-}}[[Rolling Cutter]]{{-}}[[Venom Impression]]{{-}}[[Venom Pressure]]{{-}}[[Weapon Blocking]]{{-}}[[Weapon Crush]]
|-
![[Crosses]]
|[[Assassin Job Change Guide]]{{-}}[[Assassin Skill Quest]]{{-}}'''[[Rebirth Walkthrough]]'''{{-}}''[[Guillotine Cross Job Change Guide]]''
|-
![[Weapons]]
|[[Dagger]]{{-}}[[Katar]]{{-}}[[One Handed Sword]]
|}<noinclude>[[Category:Templates]]</noinclude>

Revision as of 08:13, 17 June 2022

Cannon

caption Cannon
Description: Cannon to attack
ID Number: 1
Class: Standard
Damage: 40
Element: Null caption
MB Value: 6
Number In Folder: 5
Codes: A B C *
Properties: Flashing, Flinching
ChipLockout:
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


HICannon

caption HiCannon
Description: Cannon to attack
Class: Standard
ID Number: 2
Damage: 100
Element: Null caption
MB Value: 24
Number In Folder: 4
Codes: L M N *
Properties: Flashing, Flinching
ChipLockout:
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17




M-Cannon

caption M-Cannon
Description: Cannon to attack
Class: Standard
ID Number: 3
Damage: 180
Element: Null caption
MB Value: 38
Number In Folder: 3
Codes: R S T *
Properties: Flashing, Flinching
ChipLockout:
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17



Template:Chiplist