Cannon chip series (BN6): Difference between revisions

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image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
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Revision as of 09:13, 17 June 2022

Cannon

caption Cannon
Description: Cannon to attack
ID Number: 1
Class: Standard
Damage: 40
Element: Null caption
MB Value: 6
Number In Folder: 5
Codes: A B C *
Properties: Flashing, Flinching
ChipLockout:
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17

See Also

HICannon

caption HiCannon
Description: Cannon to attack
Class: Standard
ID Number: 2
Damage: 100
Element: Null caption
MB Value: 24
Number In Folder: 4
Codes: L M N *
Properties: Flashing, Flinching
ChipLockout:
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


See Also

M-Cannon

caption M-Cannon
Description: Cannon to attack
Class: Standard
ID Number: 3
Damage: 180
Element: Null caption
MB Value: 38
Number In Folder: 3
Codes: R S T *
Properties: Flashing, Flinching
ChipLockout:
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


See Also

Template:Chiplist