Cannon chip series (BN6): Difference between revisions

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<gallery mode="packed" heights="150px" >
{| class="mw-collapsible wikitable"
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
|+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | The caption remains visible.
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
image:CannonFrame4.png|4. Lasts for 6 Frames (13)
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
image:CannonFrame5.png|5. Lasts for 1 Frames (14)
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
image:CannonFrame6.png|6. Damage box spawns, lasts for 1 Frames (15)
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
image:CannonFrame7.png|7. Damage box moves one panel, Lasts for 2 Frames (17)
|-
image:CannonFrame8.png|8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
image:CannonFrame9.png|9. Lasts for 2 Frames (21)
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
image:CannonFrame10.png|10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
image:CannonFrame11.png|11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
|-
</gallery>
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
|}




Line 109: Line 112:




<gallery mode=packed heights="150px" >
{| class="mw-collapsible wikitable"
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
|+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | The caption remains visible.
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
image:CannonFrame4.png|4. Lasts for 6 Frames (13)
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
image:CannonFrame5.png|5. Lasts for 1 Frames (14)
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
image:CannonFrame6.png|6. Damage box spawns, lasts for 1 Frames (15)
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
image:CannonFrame7.png|7. Damage box moves one panel, Lasts for 2 Frames (17)
|-
image:CannonFrame8.png|8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
image:CannonFrame9.png|9. Lasts for 2 Frames (21)
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
image:CannonFrame10.png|10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
image:CannonFrame11.png|11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
|-
</gallery>
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
|}




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<gallery mode=packed heights="150px" >
{| class="mw-collapsible wikitable"
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
|+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | The caption remains visible.
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
image:CannonFrame4.png|4. Lasts for 6 Frames (13)
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
image:CannonFrame5.png|5. Lasts for 1 Frames (14)
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
image:CannonFrame6.png|6. Damage box spawns, lasts for 1 Frames (15)
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
image:CannonFrame7.png|7. Damage box moves one panel, Lasts for 2 Frames (17)
|-
image:CannonFrame8.png|8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
image:CannonFrame9.png|9. Lasts for 2 Frames (21)
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
image:CannonFrame10.png|10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
image:CannonFrame11.png|11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
|-
</gallery>
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
|}


==See Also==  
==See Also==  


{{Chiplist}}
{{Chiplist}}

Revision as of 18:11, 21 June 2022

Cannon

caption Cannon
Description: Cannon to attack
ID Number: 1
Class: Standard
Damage: 40
Element: Null caption
MB Value: 6
Number In Folder: 5
Codes: A B C *
Properties: Flashing, Flinching
Chip Lockout:
In Game Icon: caption


Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17
The caption remains visible.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)


HICannon

caption HiCannon
Description: Cannon to attack
Class: Standard
ID Number: 2
Damage: 100
Element: Null caption
MB Value: 24
Number In Folder: 4
Codes: L M N *
Properties: Flashing, Flinching
Chip Lockout:
In Game Icon: caption


Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


The caption remains visible.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)


M-Cannon

caption M-Cannon
Description: Cannon to attack
Class: Standard
ID Number: 3
Damage: 180
Element: Null caption
MB Value: 38
Number In Folder: 3
Codes: R S T *
Properties: Flashing, Flinching
Chip Lockout:
In Game Icon: caption


Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


The caption remains visible.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)

See Also

Template:Chiplist