>Playerzero No edit summary |
>Playerzero No edit summary |
||
Line 48: | Line 48: | ||
| '''Chip Lockout:''' || | | '''Chip Lockout:''' || | ||
|- | |- | ||
| '''In Game Icon:''' || [[File: | | '''In Game Icon:''' || [[File:Schip001Icon.png| 20px | caption]] | ||
|} | |} | ||
Line 75: | Line 75: | ||
! style="width: 80px; background-color: #80d0f8;" | | ! style="width: 80px; background-color: #80d0f8;" | | ||
|- | |- | ||
| style="width: 80px; height: 80px; background-color: #f8b898;" | | | style="width: 80px; height: 80px; background-color: #f8b898;" | [[File:Schip001Icon.png| 40px |caption]] | ||
| style="background-color: #f8b898;" | | | style="background-color: #f8b898;" | 15f | ||
! style="background-color: #f8b898;" | | ! style="background-color: #f8b898;" | 17f | ||
! style="background-color: #80d0f8;" | | ! style="background-color: #80d0f8;" | 19f | ||
! style="background-color: #80d0f8;" | | ! style="background-color: #80d0f8;" | 21f | ||
! style="background-color: #80d0f8;" | | ! style="background-color: #80d0f8;" | 23f | ||
|- | |- | ||
| style="height: 80px; background-color: #f8b898;" | | | style="height: 80px; background-color: #f8b898;" | |
Revision as of 17:52, 5 July 2022
Cannon | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Description: | Cannon to attack | ||||||||||||||||||
ID Number: | 1 | ||||||||||||||||||
Class: | Standard | ||||||||||||||||||
Damage: | 40 | ||||||||||||||||||
Element: | caption Null | ||||||||||||||||||
MB Value: | 6 | ||||||||||||||||||
Number In Folder: | 5 | ||||||||||||||||||
Codes: | A B C * | ||||||||||||||||||
Range: |
| ||||||||||||||||||
Properties: | Flashing, Flinching | ||||||||||||||||||
Chip Lockout: | |||||||||||||||||||
In Game Icon: | caption |
Cannon
Fires in a straight line.
Notes
- PA Forms Giga Cannon 1
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
caption | 15f | 17f | 19f | 21f | 23f |
---|---|---|---|---|---|
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
HiCannon
HiCannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
ID Number: | 2 |
Damage: | 100 |
Element: | caption Null |
MB Value: | 24 |
Number In Folder: | 4 |
Codes: | L M N * |
Range: | |
Properties: | Flashing, Flinching |
Chip Lockout: | |
In Game Icon: |
Fires in a straight line.
Notes
- PA Forms Giga Cannon 2
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
M-Cannon
M-Cannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
ID Number: | 3 |
Damage: | 180 |
Element: | caption Null |
MB Value: | 38 |
Number In Folder: | 3 |
Codes: | R S T * |
Range: | |
Properties: | Flashing, Flinching |
Chip Lockout: | |
In Game Icon: |
Fires in a straight line.
Notes
- PA Forms Giga Cannon 3
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |