Air Hockey (BN6): Difference between revisions

Chip series (BN)
>HonorNite
(Created page with "Hits a total of 11 times. If the puck doesn’t have enough columns to bounce around, it will just disappear. Will stop on holes. Has 50f chip lockout. Lockout timer starts wh...")
 
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{{Infobox chip
|name=AirHocky
|description=Bounce  the puck off walls
|class=Standard
|number=51
|element=Break
|damage=60
|mb=19
|code1=L
|code2=M
|code3=N
|delay=50
|properties=TODO
|name_ja=エアホッケー
|description_ja=かべにはんしゃするエアホッケーをななめ右になげる!
}}
Hits a total of 11 times. If the puck doesn’t have enough columns to bounce around, it will just disappear. Will stop on holes. Has 50f chip lockout. Lockout timer starts when Megaman returns to idle. Chip delay after use is considerably shorter in Beast Out & multiple AirHockeys can be quickly chained together as a result.
Hits a total of 11 times. If the puck doesn’t have enough columns to bounce around, it will just disappear. Will stop on holes. Has 50f chip lockout. Lockout timer starts when Megaman returns to idle. Chip delay after use is considerably shorter in Beast Out & multiple AirHockeys can be quickly chained together as a result.
{{Navplate chips}}

Revision as of 11:46, 18 October 2022

File:Chip 051.png
File:Chip Icon 051.png AirHocky
DescriptionBounce the puck off walls
Class[[Chips (BN)#|]] Standard
Library #51
ElementBreak Break
Attack power60
MB19
Chip lockout50 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".

Hits a total of 11 times. If the puck doesn’t have enough columns to bounce around, it will just disappear. Will stop on holes. Has 50f chip lockout. Lockout timer starts when Megaman returns to idle. Chip delay after use is considerably shorter in Beast Out & multiple AirHockeys can be quickly chained together as a result.