>HonorNite (Created page with "Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 time...") |
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{{Infobox chip | |||
|name=DrilArm | |||
|description=Knocks enmy 2sq away | |||
|class=Standard | |||
|number=52 | |||
|element=Break | |||
|damage=70 | |||
|mb=32 | |||
|code1=G | |||
|code2=M | |||
|code3=W | |||
|delay=0 | |||
|properties=TODO | |||
|name_ja=ドリルアーム | |||
|description_ja=前方2マスはんいをドリル攻撃!てきをおしやる! | |||
}} | |||
Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back. | Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back. | ||
Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status. | Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status. | ||
{{Navplate chips}} |
Revision as of 11:46, 18 October 2022
File:Chip 052.png | |
File:Chip Icon 052.png DrilArm | |
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Description | Knocks enmy 2sq away |
Class | [[Chips (BN)#|]] Standard |
Library # | 52 |
Element | Break Break |
Attack power | 70 |
MB | 32 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back. Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status.