Drill Arm (BN6): Difference between revisions

Chip series (BN)
>HonorNite
(Created page with "Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 time...")
 
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{{Infobox chip
|name=DrilArm
|description=Knocks enmy 2sq away
|class=Standard
|number=52
|element=Break
|damage=70
|mb=32
|code1=G
|code2=M
|code3=W
|delay=0
|properties=TODO
|name_ja=ドリルアーム
|description_ja=前方2マスはんいをドリル攻撃!てきをおしやる!
}}
Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back.
Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back.
Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status.
Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status.
{{Navplate chips}}

Revision as of 11:46, 18 October 2022

File:Chip 052.png
File:Chip Icon 052.png DrilArm
DescriptionKnocks enmy 2sq away
Class[[Chips (BN)#|]] Standard
Library #52
ElementBreak Break
Attack power70
MB32
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Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back. Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status.