>HonorNite (Created page with "Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on fr...") |
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{{Infobox chip | |||
|name=FireHit1 | |||
|description=Slams closest enemy | |||
|class=Standard | |||
|number=105 | |||
|element=Fire | |||
|damage=60 | |||
|mb=12 | |||
|code1=D | |||
|code2=E | |||
|code3=F | |||
|delay=20 | |||
|properties=TODO | |||
|name_ja=ファイアパンチ1 | |||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |||
}} | |||
{{Infobox chip | |||
|name=FireHit2 | |||
|description=Slams closest enemy | |||
|class=Standard | |||
|number=106 | |||
|element=Fire | |||
|damage=120 | |||
|mb=22 | |||
|code1=R | |||
|code2=S | |||
|code3=T | |||
|delay=20 | |||
|properties=TODO | |||
|name_ja=ファイアパンチ2 | |||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |||
}} | |||
{{Infobox chip | |||
|name=FireHit3 | |||
|description=Slams closest enemy | |||
|class=Standard | |||
|number=107 | |||
|element=Fire | |||
|damage=180 | |||
|mb=32 | |||
|code1=A | |||
|code2=B | |||
|code3=C | |||
|delay=20 | |||
|properties=TODO | |||
|name_ja=ファイアパンチ3 | |||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |||
}} | |||
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle. | Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle. | ||
{{Navplate chips}} |
Revision as of 13:26, 18 October 2022
File:Chip 105.png | |
File:Chip Icon 105.png FireHit1 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 105 |
Element | Fire Fire |
Attack power | 60 |
MB | 12 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 106.png | |
File:Chip Icon 106.png FireHit2 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 106 |
Element | Fire Fire |
Attack power | 120 |
MB | 22 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 107.png | |
File:Chip Icon 107.png FireHit3 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 107 |
Element | Fire Fire |
Attack power | 180 |
MB | 32 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.