m (Move page script moved page FireHit Series to FireHit series without leaving a redirect) |
m (Text replacement - "|properties=.+\n" to "") |
||
Line 11: | Line 11: | ||
|code3=F | |code3=F | ||
|delay=20 | |delay=20 | ||
| | ||name_ja=ファイアパンチ1 | ||
|name_ja=ファイアパンチ1 | |||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | ||
}} | }} | ||
Line 28: | Line 27: | ||
|code3=T | |code3=T | ||
|delay=20 | |delay=20 | ||
| | ||name_ja=ファイアパンチ2 | ||
|name_ja=ファイアパンチ2 | |||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | ||
}} | }} | ||
Line 45: | Line 43: | ||
|code3=C | |code3=C | ||
|delay=20 | |delay=20 | ||
| | ||name_ja=ファイアパンチ3 | ||
|name_ja=ファイアパンチ3 | |||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | ||
}} | }} |
Revision as of 17:16, 18 October 2022
File:Chip 105.png | |
File:Chip Icon 105.png FireHit1 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 105 |
Element | Fire Fire |
Attack power | 60 |
MB | 12 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 106.png | |
File:Chip Icon 106.png FireHit2 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 106 |
Element | Fire Fire |
Attack power | 120 |
MB | 22 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 107.png | |
File:Chip Icon 107.png FireHit3 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 107 |
Element | Fire Fire |
Attack power | 180 |
MB | 32 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.