Erase Cross: Difference between revisions

Cross (BN6)
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The Charge Shot takes a total time of 72 frames, in which MegaMan is not able to move, leaving the player vulnerable to [[File:Element 6 Wind.png|link=]] [[Element|Wind]] element attacks like {{Chip|6|WindRack}} or {{Chip|6|Static}}.
The Charge Shot takes a total time of 72 frames, in which MegaMan is not able to move, leaving the player vulnerable to [[File:Element 6 Wind.png|link=]] [[Element|Wind]] element attacks like {{Chip|6|WindRack}} or {{Chip|6|Static}}.


[[Tengu Cross]] can create a Fan gust that pulls the player to the front row, which the opponent then can use to hit the player with a [[File:Element 6 Wind.png|link=]] [[Element|Wind]] element attack or with a [[Status]] applying attack followed by it's [[Charged Shot]] Tengu Rack afterwards.
[[Tengu Cross]] can create Fan gusts that pulls the player to the front row, which the opponent then can use to hit the player with a [[File:Element 6 Wind.png|link=]] [[Element|Wind]] element attack or with a [[Status]] applying attack followed by it's [[Charged Shot]] Tengu Rack afterwards.





Revision as of 17:38, 9 February 2023

File:EraseCross art.png
EraseCross Portrait.png EraseCross Emotion.png Erase Cross
DescriptionIf 4 digit HP Elemntless:Dth Curs ChipAtk+30
ElementElement 6 Cursor.png Cursor
WeaknessElement 6 Wind.png Wind
Charge shot
Damage60, 80, 100, 120, 140
Charge time (frames)110, 100 90, 85, 80.

EraseCross... King of destruction... Use it wisely.
— Dark Scythe

Erase Cross

Erase Cross is the fourth Cross linked in Gregar using the power of EraseMan. As a Element 6 Cursor.png Cursor element Cross, Erase Cross can perform an Invis-Piercing attack with Erase's Delete Beam.


While in Erase Cross:

  • MegaMan is weak to Element 6 Wind.png Wind attacks.
  • All Element 6 Cursor.png Cursor chips gain +30 damage.
  • Hitting a navi that has a 4 in it's current HP with a Element 6 Cursor.png Null chip inflicts a single HP bug.

Delete Beam is an attack that deals Null element, Flashing and Invis-Piercing damage and hits everything in the same row in front of MegaMan.

Attack Formula (20 × Attack level + 40)
Attack Level 1 2 3 4 5
Damage 60 80 100 120 140

Notes

Frame Data

  • The Charge Shot has a short windup, which locks MegaMan in place for a short duration, before activating.
  • The Charge Shot lasts for 72 frames in total. It is active starting at frame 7 and disappears at frame 70 from the field.

Counter hit window?

Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 110 100 90 85 80
Startup Active Recovery
7 7-70 ???


Competitive Overview

Delete Beam is the only Charge Shot that has Invis-Piercing damage out of all the Gregar crosses and has great range, which makes it hard for the opponent to take advantage of their Flashing state after receiving damage or using their Chip Icon 6 Standard 179.png Invisibl chip.

If a panel of Delete Beam hits the enemy or an Object, that panel will lose its damage and cannot hit again. However, all other panels remains active until the end of the attack making it possible to remove Defense such as Chip Icon 6 Standard 189.png AntiDmg and deal damage if the opponent walks into another panel. Since the Delete Beam is Invis-Piercing, it allows the player to land multiple hits with same attack even if the opponent is Flashing, which makes it especially useful if the opponent stands on Ice Panels without Float Shoes in which the opponent has to be careful with its movement.

Erase Cross provides a good Beast Out option next turn if there is a need to remove defenses such as Chip Icon 6 Standard 184.png LifeAur or Chip Icon 6 Standard 189.png AntiDmg. Erase Beast also gives the opportunity to deal Element 6 Cursor.png Cursor damage in order to decross Dust Cross and Ground Cross.

Counter Play

The Charge Shot takes a total time of 72 frames, in which MegaMan is not able to move, leaving the player vulnerable to Element 6 Wind.png Wind element attacks like or Chip Icon 6 Standard 054.png Static.

Tengu Cross can create Fan gusts that pulls the player to the front row, which the opponent then can use to hit the player with a Element 6 Wind.png Wind element attack or with a Status applying attack followed by it's Charged Shot Tengu Rack afterwards.


Erase Beast

File:EraseBeast art.png
EraseCross Portrait.png EraseBeast Emotion.png Erase Beast
ElementElement 6 Cursor.png Cursor
WeaknessElement 6 Wind.png Wind
Chip charge
Damage100, 130, 160, 190, 220
Charge time (frames)120


Using the power of Gregar, Erase Cross is able to Transform into Erase Beast.

Erase Beast gains:

Erase Beast is weak to Element 6 Wind.png Wind attacks.

While in Erase Beast:

  • All Element 6 Cursor.png Cursor chips gain +30 to damage.

Erase Tail Arrow launches a very fast Invis-Piercing projectile on the enemy position, that also inflicts a single HP bug on targets struck.


Notes

  • Erase Tail Arrow deals Element 6 Cursor.png Cursor Element damage, meaning it can destroy any Traps the opponent currently and still deal the full damage.
  • Although hard, it is possible to dodge the projectile with the right timing. The attack locks on the enemy the very moment MegaMan's animation changes.

Frame Data

  • The Beast Charge takes 120 frames to fully charge and is not impacted by Charge value.
  • Erase Tail Arrow has a 15 frame windup.

Counter Hit window?

Attack Formula (30 × Attack level + 40)
Attack Level 1 2 3 4 5
Damage 80 110 140 170 200
Startup Active Recovery
15 ? ?


Competitive Overview

Erase Beast allows for powerful Chip Charge that destroys the defense the opponent has. Due to the long charge time it is often combinatined with Chip Icon 6 Standard 174.png SloGauge to use as many Erase Tail Arrows as possible for a large amount of the damage.

Since Erase Tail Arrow is able to remove Chip Icon 6 Standard 184.png LifeAur and destroy Traps such as Chip Icon 6 Standard 189.png AntiDmg it is a common option to punish Dust Cross and Ground Cross for the x2 or to prepare strong attacks such as Chip Icon 6 Giga 004 Gregar.png ColForce

Counter Play

The long Chip Charge gives a careful opponent time to prepare a countertattack, making the player vulnerable to being hit by a Status applying attack and losing the charge or a Element 6 Wind.png Wind