m (Move page script moved page TrainArrow Series to TrainArrow series without leaving a redirect) |
m (Text replacement - "|properties=.+\n" to "") |
||
Line 11: | Line 11: | ||
|code3=K | |code3=K | ||
|delay=0 | |delay=0 | ||
| | ||name_ja=トレインアロー1 | ||
|name_ja=トレインアロー1 | |||
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | |description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | ||
}} | }} | ||
Line 28: | Line 27: | ||
|code3=Z | |code3=Z | ||
|delay=0 | |delay=0 | ||
| | ||name_ja=トレインアロー2 | ||
|name_ja=トレインアロー2 | |||
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | |description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | ||
}} | }} | ||
Line 45: | Line 43: | ||
|code3=Y | |code3=Y | ||
|delay=0 | |delay=0 | ||
| | ||name_ja=トレインアロー3 | ||
|name_ja=トレインアロー3 | |||
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | |description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | ||
}} | }} |
Revision as of 17:17, 18 October 2022
File:Chip 023.png | |
File:Chip Icon 023.png TrnArrw1 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 23 |
Element | Aqua Aqua |
Attack power | 30 |
MB | 30 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 024.png | |
File:Chip Icon 024.png TrnArrw2 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 24 |
Element | Aqua Aqua |
Attack power | 40 |
MB | 36 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 025.png | |
File:Chip Icon 025.png TrnArrw3 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 25 |
Element | Aqua Aqua |
Attack power | 50 |
MB | 42 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.