Train Arrow chip series (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "|properties=.+\n" to "")
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|damage=30
|damage=30
|mb=30
|mb=30
|code1=A
|codes=AFK
|code2=F
|code3=K
|delay=0
|delay=0
||name_ja=トレインアロー1
||name_ja=トレインアロー1
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|damage=40
|damage=40
|mb=36
|mb=36
|code1=G
|codes=GMZ
|code2=M
|code3=Z
|delay=0
|delay=0
||name_ja=トレインアロー2
||name_ja=トレインアロー2
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|damage=50
|damage=50
|mb=42
|mb=42
|code1=M
|codes=MSY
|code2=S
|code3=Y
|delay=0
|delay=0
||name_ja=トレインアロー3
||name_ja=トレインアロー3

Revision as of 20:42, 18 October 2022

File:Chip 023.png
File:Chip Icon 023.png TrnArrw1
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #23
ElementAqua Aqua
Attack power30
CodesAFK
MB30
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 024.png
File:Chip Icon 024.png TrnArrw2
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #24
ElementAqua Aqua
Attack power40
CodesGMZ
MB36
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 025.png
File:Chip Icon 025.png TrnArrw3
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #25
ElementAqua Aqua
Attack power50
CodesMSY
MB42
Part of program advancesSome use of "" in your query was not closed by a matching "".


Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.