m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)" to "|codes=$1$2$3") |
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
||
Line 7: | Line 7: | ||
|damage=30 | |damage=30 | ||
|mb=30 | |mb=30 | ||
|codes= | |codes=A,F,K\n|delay=0 | ||
|delay=0 | |||
||name_ja=トレインアロー1 | ||name_ja=トレインアロー1 | ||
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | |description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | ||
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|damage=40 | |damage=40 | ||
|mb=36 | |mb=36 | ||
|codes= | |codes=G,M,Z\n|delay=0 | ||
|delay=0 | |||
||name_ja=トレインアロー2 | ||name_ja=トレインアロー2 | ||
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | |description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | ||
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|damage=50 | |damage=50 | ||
|mb=42 | |mb=42 | ||
|codes= | |codes=M,S,Y\n|delay=0 | ||
|delay=0 | |||
||name_ja=トレインアロー3 | ||name_ja=トレインアロー3 | ||
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | |description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい |
Revision as of 21:00, 18 October 2022
File:Chip 023.png | |
File:Chip Icon 023.png TrnArrw1 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 23 |
Element | Aqua Aqua |
Attack power | 30 |
Codes | A F K\n |
MB | 30 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 024.png | |
File:Chip Icon 024.png TrnArrw2 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 24 |
Element | Aqua Aqua |
Attack power | 40 |
Codes | G M Z\n |
MB | 36 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 025.png | |
File:Chip Icon 025.png TrnArrw3 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 25 |
Element | Aqua Aqua |
Attack power | 50 |
Codes | M S Y\n |
MB | 42 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.