m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)" to "|codes=$1$2$3") |
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
||
Line 7: | Line 7: | ||
|damage=70 | |damage=70 | ||
|mb=32 | |mb=32 | ||
|codes= | |codes=G,M,W\n|delay=0 | ||
|delay=0 | |||
||name_ja=ドリルアーム | ||name_ja=ドリルアーム | ||
|description_ja=前方2マスはんいをドリル攻撃!てきをおしやる! | |description_ja=前方2マスはんいをドリル攻撃!てきをおしやる! |
Revision as of 21:01, 18 October 2022
File:Chip 052.png | |
File:Chip Icon 052.png DrilArm | |
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Description | Knocks enmy 2sq away |
Class | [[Chips (BN)#|]] Standard |
Library # | 52 |
Element | Break Break |
Attack power | 70 |
Codes | G M W\n |
MB | 32 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back. Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status.