m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)" to "|codes=$1$2$3") |
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
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|damage=60 | |damage=60 | ||
|mb=12 | |mb=12 | ||
|codes= | |codes=D,E,F\n|delay=20 | ||
|delay=20 | |||
||name_ja=ファイアパンチ1 | ||name_ja=ファイアパンチ1 | ||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | ||
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|damage=120 | |damage=120 | ||
|mb=22 | |mb=22 | ||
|codes= | |codes=R,S,T\n|delay=20 | ||
|delay=20 | |||
||name_ja=ファイアパンチ2 | ||name_ja=ファイアパンチ2 | ||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | ||
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|damage=180 | |damage=180 | ||
|mb=32 | |mb=32 | ||
|codes= | |codes=A,B,C\n|delay=20 | ||
|delay=20 | |||
||name_ja=ファイアパンチ3 | ||name_ja=ファイアパンチ3 | ||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! |
Revision as of 21:02, 18 October 2022
File:Chip 105.png | |
File:Chip Icon 105.png FireHit1 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 105 |
Element | Fire Fire |
Attack power | 60 |
Codes | D E F\n |
MB | 12 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 106.png | |
File:Chip Icon 106.png FireHit2 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 106 |
Element | Fire Fire |
Attack power | 120 |
Codes | R S T\n |
MB | 22 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 107.png | |
File:Chip Icon 107.png FireHit3 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 107 |
Element | Fire Fire |
Attack power | 180 |
Codes | A B C\n |
MB | 32 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.