m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)" to "|codes=$1$2$3") |
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
||
Line 7: | Line 7: | ||
|damage=150 | |damage=150 | ||
|mb=35 | |mb=35 | ||
|codes= | |codes=P,T,V\n|delay=0 | ||
|delay=0 | |||
||name_ja=サークルガン | ||name_ja=サークルガン | ||
|description_ja=まわるサイトをボタンでとめてショット攻撃! | |description_ja=まわるサイトをボタンでとめてショット攻撃! |
Revision as of 21:02, 18 October 2022
File:Chip 137.png | |
File:Chip Icon 137.png CircGun | |
---|---|
Description | Stop sght w/Button and attck |
Class | [[Chips (BN)#|]] Standard |
Library # | 137 |
Element | Cursor Cursor |
Attack power | 150 |
Codes | P T V\n |
MB | 35 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Does not hit targets on broken/hole panels. When the enemy’s field only consists of a single column, the center panel will always be hit twice regardless of where the cursor was stopped. Circlegun timeout position
-2
-1
0
+1
+2
O|OOOOX
O|OOOOX
O|OOOXX
OO|XXXO
OO|XOOO
OO|OOOO
OOO|OXX
OOO|OOX
OOO|OOX
OOOO|XO
OOOO|XO
OOOO|XX
OOOOO|X
OOOOO|X
OOOOO|X