m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)\n\|code4=(.)" to "|codes=$1$2$3$4") |
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3,$4\n") |
||
Line 7: | Line 7: | ||
|damage=0 | |damage=0 | ||
|mb=47 | |mb=47 | ||
|codes= | |codes=A,L,R,*\n|delay=0 | ||
|delay=0 | |||
||name_ja=デスマッチ | ||name_ja=デスマッチ | ||
|description_ja=あいているマスがすべてこわれる! | |description_ja=あいているマスがすべてこわれる! |
Revision as of 21:02, 18 October 2022
File:Chip 169.png | |
File:Chip Icon 169.png Geddon | |
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Description | Breaks all empty panels |
Class | [[Chips (BN)#|]] Standard |
Library # | 169 |
Element | Null Null |
Attack power | — |
Codes | A L R *\n |
MB | 47 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway.