m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1") |
||
Line 7: | Line 7: | ||
|damage=30 | |damage=30 | ||
|mb=12 | |mb=12 | ||
|codes=A,R,T,* | \|codes=A,R,T,*|delay=0 | ||
||name_ja=マシンガン1 | ||name_ja=マシンガン1 | ||
|description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃! | |description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃! | ||
Line 20: | Line 20: | ||
|damage=50 | |damage=50 | ||
|mb=24 | |mb=24 | ||
|codes=E,G,S | \|codes=E,G,S|delay=0 | ||
||name_ja=マシンガン2 | ||name_ja=マシンガン2 | ||
|description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃! | |description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃! | ||
Line 33: | Line 33: | ||
|damage=70 | |damage=70 | ||
|mb=36 | |mb=36 | ||
|codes=B,F,M | \|codes=B,F,M|delay=0 | ||
||name_ja=マシンガン3 | ||name_ja=マシンガン3 | ||
|description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃! | |description_ja=いちばんちかいてきのいるたてれつから9れんしゃ攻撃! |
Revision as of 21:03, 18 October 2022
"\" can not be assigned to a declared number type with value 12.
File:Chip 055.png | |
File:Chip Icon 055.png MachGun1 | |
---|---|
Description | Fire 9sts at row w/ clst enmy |
Class | [[Chips (BN)#|]] Standard |
Library # | 55 |
Element | Cursor Cursor |
Attack power | 30 |
Codes | A R T * |
MB | 12 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 24.
File:Chip 056.png | |
File:Chip Icon 056.png MachGun2 | |
---|---|
Description | Fire 9sts at row w/ clst enmy |
Class | [[Chips (BN)#|]] Standard |
Library # | 56 |
Element | Cursor Cursor |
Attack power | 50 |
Codes | E G S |
MB | 24 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 36.
File:Chip 057.png | |
File:Chip Icon 057.png MachGun3 | |
---|---|
Description | Fire 9sts at row w/ clst enmy |
Class | [[Chips (BN)#|]] Standard |
Library # | 57 |
Element | Cursor Cursor |
Attack power | 70 |
Codes | B F M |
MB | 36 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Hits up to 9 panels.
Cursor appears on the bottom panel of the targeted enemy’s column. Moves up, then down, then up, and down again. If the enemy moves horizontally; when the cursor arrives at the top or bottom panel, the cursor will move in that horizontal direction.
The cursor moves the same speed regardless of the chip level.