Train Arrow chip series (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n")
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1")
Line 7: Line 7:
|damage=30
|damage=30
|mb=30
|mb=30
|codes=A,F,K\n|delay=0
\|codes=A,F,K|delay=0
||name_ja=トレインアロー1
||name_ja=トレインアロー1
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい
Line 20: Line 20:
|damage=40
|damage=40
|mb=36
|mb=36
|codes=G,M,Z\n|delay=0
\|codes=G,M,Z|delay=0
||name_ja=トレインアロー2
||name_ja=トレインアロー2
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい
Line 33: Line 33:
|damage=50
|damage=50
|mb=42
|mb=42
|codes=M,S,Y\n|delay=0
\|codes=M,S,Y|delay=0
||name_ja=トレインアロー3
||name_ja=トレインアロー3
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい

Revision as of 21:04, 18 October 2022

"\" can not be assigned to a declared number type with value 30.

File:Chip 023.png
File:Chip Icon 023.png TrnArrw1
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #23
ElementAqua Aqua
Attack power30
CodesA F K
MB30 \
Part of program advancesSome use of "" in your query was not closed by a matching "".

"\" can not be assigned to a declared number type with value 36.

File:Chip 024.png
File:Chip Icon 024.png TrnArrw2
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #24
ElementAqua Aqua
Attack power40
CodesG M Z
MB36 \
Part of program advancesSome use of "" in your query was not closed by a matching "".

"\" can not be assigned to a declared number type with value 42.

File:Chip 025.png
File:Chip Icon 025.png TrnArrw3
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN)#|]] Standard
Library #25
ElementAqua Aqua
Attack power50
CodesM S Y
MB42 \
Part of program advancesSome use of "" in your query was not closed by a matching "".


Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.