m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1") |
||
Line 7: | Line 7: | ||
|damage=30 | |damage=30 | ||
|mb=30 | |mb=30 | ||
|codes=A,F,K | \|codes=A,F,K|delay=0 | ||
||name_ja=トレインアロー1 | ||name_ja=トレインアロー1 | ||
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | |description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | ||
Line 20: | Line 20: | ||
|damage=40 | |damage=40 | ||
|mb=36 | |mb=36 | ||
|codes=G,M,Z | \|codes=G,M,Z|delay=0 | ||
||name_ja=トレインアロー2 | ||name_ja=トレインアロー2 | ||
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | |description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | ||
Line 33: | Line 33: | ||
|damage=50 | |damage=50 | ||
|mb=42 | |mb=42 | ||
|codes=M,S,Y | \|codes=M,S,Y|delay=0 | ||
||name_ja=トレインアロー3 | ||name_ja=トレインアロー3 | ||
|description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい | |description_ja=前方のてきにアローてきとのキョリがはなれてるほどよい |
Revision as of 21:04, 18 October 2022
"\" can not be assigned to a declared number type with value 30.
File:Chip 023.png | |
File:Chip Icon 023.png TrnArrw1 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 23 |
Element | Aqua Aqua |
Attack power | 30 |
Codes | A F K |
MB | 30 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 36.
File:Chip 024.png | |
File:Chip Icon 024.png TrnArrw2 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 24 |
Element | Aqua Aqua |
Attack power | 40 |
Codes | G M Z |
MB | 36 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 42.
File:Chip 025.png | |
File:Chip Icon 025.png TrnArrw3 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | [[Chips (BN)#|]] Standard |
Library # | 25 |
Element | Aqua Aqua |
Attack power | 50 |
Codes | M S Y |
MB | 42 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.