Fire Hit chip series (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n")
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1")
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|damage=60
|damage=60
|mb=12
|mb=12
|codes=D,E,F\n|delay=20
\|codes=D,E,F|delay=20
||name_ja=ファイアパンチ1
||name_ja=ファイアパンチ1
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
Line 20: Line 20:
|damage=120
|damage=120
|mb=22
|mb=22
|codes=R,S,T\n|delay=20
\|codes=R,S,T|delay=20
||name_ja=ファイアパンチ2
||name_ja=ファイアパンチ2
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
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|damage=180
|damage=180
|mb=32
|mb=32
|codes=A,B,C\n|delay=20
\|codes=A,B,C|delay=20
||name_ja=ファイアパンチ3
||name_ja=ファイアパンチ3
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ!

Revision as of 21:04, 18 October 2022

"\" can not be assigned to a declared number type with value 12.

File:Chip 105.png
File:Chip Icon 105.png FireHit1
DescriptionSlams closest enemy
Class[[Chips (BN)#|]] Standard
Library #105
ElementFire Fire
Attack power60
CodesD E F
MB12 \
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".

"\" can not be assigned to a declared number type with value 22.

File:Chip 106.png
File:Chip Icon 106.png FireHit2
DescriptionSlams closest enemy
Class[[Chips (BN)#|]] Standard
Library #106
ElementFire Fire
Attack power120
CodesR S T
MB22 \
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".

"\" can not be assigned to a declared number type with value 32.

File:Chip 107.png
File:Chip Icon 107.png FireHit3
DescriptionSlams closest enemy
Class[[Chips (BN)#|]] Standard
Library #107
ElementFire Fire
Attack power180
CodesA B C
MB32 \
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".

Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.