Bubble Star chip series (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n")
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1")
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|damage=60
|damage=60
|mb=30
|mb=30
|codes=B,E,T\n|delay=0
\|codes=B,E,T|delay=0
||name_ja=バブルスター1
||name_ja=バブルスター1
|description_ja=前方へとんでいきヒットしたあいてをバブルにとじこめる
|description_ja=前方へとんでいきヒットしたあいてをバブルにとじこめる
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|damage=80
|damage=80
|mb=38
|mb=38
|codes=C,L,V\n|delay=0
\|codes=C,L,V|delay=0
||name_ja=バブルスター2
||name_ja=バブルスター2
|description_ja=前方へとんでいきヒットしたあいてをバブルにとじこめる
|description_ja=前方へとんでいきヒットしたあいてをバブルにとじこめる
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|damage=100
|damage=100
|mb=46
|mb=46
|codes=G,R,S\n|delay=0
\|codes=G,R,S|delay=0
||name_ja=バブルスター3
||name_ja=バブルスター3
|description_ja=前方へとんでいきヒットしたあいてをバブルにとじこめる
|description_ja=前方へとんでいきヒットしたあいてをバブルにとじこめる

Revision as of 21:04, 18 October 2022

"\" can not be assigned to a declared number type with value 30.

File:Chip 026.png
File:Chip Icon 026.png BblStar1
DescriptionSeals an enemy in a bubble.
Class[[Chips (BN)#|]] Standard
Library #26
ElementAqua Aqua
Attack power60
CodesB E T
MB30 \
Part of program advancesSome use of "" in your query was not closed by a matching "".


"\" can not be assigned to a declared number type with value 38.

File:Chip 027.png
File:Chip Icon 027.png BblStar2
DescriptionSeals an enemy in a bubble.
Class[[Chips (BN)#|]] Standard
Library #27
ElementAqua Aqua
Attack power80
CodesC L V
MB38 \
Part of program advancesSome use of "" in your query was not closed by a matching "".


"\" can not be assigned to a declared number type with value 46.

File:Chip 028.png
File:Chip Icon 028.png BblStar3
DescriptionSeals an enemy in a bubble.
Class[[Chips (BN)#|]] Standard
Library #28
ElementAqua Aqua
Attack power100
CodesG R S
MB46 \
Part of program advancesSome use of "" in your query was not closed by a matching "".

BubbleStar 1 travels 1 row in 27 frames or 1 panel in 9 frames BubbleStar 2 travels 1 row in 18 frames or 1 panel in 6 frames BubbleStar 3 travels 1 row in 12 frames or 1 panel in 4 frames When it hits it inflicts the Bubbled status which lasts for 150f or until an attack lands. When it leaves the field it has no hitbox. When used in beast form it jumps 1 square to face the opponent unless the opponent is directly in front of MegaMan, in which case it uses it without jumping. The same BubbleStar can hit multiple times. This happens by moving in the same direction it's moving at the same time it hits. Adding WhiteCapsule has no effect and it is consumed. Using a second BubbleStar will remove the bubbled status. Using it point blank on ice will bubble instead of freeze. Hitting an enemy player controlled object with damage equal to or greater than its HP will destroy the object and the BubbleStar will continue. Hitting a neutral object with damage equal to or greater than its HP will destroy the object and the BubbleStar will disappear.