m (Text replacement - "\|codes=([A-Z*])([A-Z*])\n" to "|codes=$1,$2\n") |
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1") |
||
Line 7: | Line 7: | ||
|damage=100 | |damage=100 | ||
|mb=50 | |mb=50 | ||
|codes=E,* | \|codes=E,*|delay=0 | ||
|name_ja=エレメントマン | |name_ja=エレメントマン | ||
|description_ja=いろがかわるのをAボタンでとめてその属性の攻撃! | |description_ja=いろがかわるのをAボタンでとめてその属性の攻撃! | ||
Line 20: | Line 20: | ||
|damage=120 | |damage=120 | ||
|mb=53 | |mb=53 | ||
|codes=E | \|codes=E|delay=0 | ||
|name_ja=エレメントマンEX | |name_ja=エレメントマンEX | ||
|description_ja=いろがかわるのをAボタンでとめてその属性の攻撃! | |description_ja=いろがかわるのをAボタンでとめてその属性の攻撃! | ||
Line 33: | Line 33: | ||
|damage=0 | |damage=0 | ||
|mb=66 | |mb=66 | ||
|codes=E | \|codes=E|delay=0 | ||
|name_ja=エレメントマンSP | |name_ja=エレメントマンSP | ||
|description_ja=いろがかわるのをAボタンでとめてその属性の攻撃! | |description_ja=いろがかわるのをAボタンでとめてその属性の攻撃! |
Revision as of 21:05, 18 October 2022
"\" can not be assigned to a declared number type with value 50.
File:Chip 034.png | |
File:Chip Icon 034.png ElmntMan | |
---|---|
Description | Hit A whn col chges elem attk |
Class | [[Chips (BN)#|]] Mega |
Library # | 34 |
Element | Null Null |
Attack power | 100 |
Codes | E * |
MB | 50 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 53.
File:Chip 035.png | |
File:Chip Icon 035.png ElmntMnEX | |
---|---|
Description | Hit A whn col chges elem attk |
Class | [[Chips (BN)#|]] Mega |
Library # | 35 |
Element | Null Null |
Attack power | 120 |
Codes | E |
MB | 53 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 66.
File:Chip 036.png | |
File:Chip Icon 036.png ElmntMnSP | |
---|---|
Description | Hit A whn col chges elem attk |
Class | [[Chips (BN)#|]] Mega |
Library # | 36 |
Element | Null Null |
Attack power | — |
Codes | E |
MB | 66 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Elements always cycle in this order: Fire > Aqua > Elec > Wood Elements that change panels do so before damage. Grass panels do not spawn on broken/hole panels. Ice panels will spawn on broken panels but not perma hole panels. Aqua element will freeze even over perma hole panels. Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice. Having Status Guard will negate the Freeze thus applying flashing. Cannot be used on a hole. Elements cycle 20 times regardless of chip version. Timing out the chip chooses a random element in the US version and causes the chip to fail in the JP version. Chip Delay between color change V1 16f EX 14f SP 12f