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|mb=52 | |mb=52 | ||
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|||codes=J,* | |||
|delay=0 | |||
|name_ja=ジャッジマン | |name_ja=ジャッジマン | ||
|description_ja=よこ3マスにムチ!さらにパネルをぬすんだあいてにさばき | |description_ja=よこ3マスにムチ!さらにパネルをぬすんだあいてにさばき | ||
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|damage=120 | |damage=120 | ||
|mb=62 | |mb=62 | ||
|codes= | |||
|||codes=J | |||
|delay=0 | |||
|name_ja=ジャッジマンEX | |name_ja=ジャッジマンEX | ||
|description_ja=よこ3マスにムチ!さらにパネルをぬすんだあいてにさばき | |description_ja=よこ3マスにムチ!さらにパネルをぬすんだあいてにさばき | ||
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|mb=72 | |mb=72 | ||
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|||codes=J | |||
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|name_ja=ジャッジマンSP | |name_ja=ジャッジマンSP | ||
|description_ja=よこ3マスにムチ!さらにパネルをぬすんだあいてにさばき | |description_ja=よこ3マスにムチ!さらにパネルをぬすんだあいてにさばき |
Revision as of 21:07, 18 October 2022
File:Chip 031.png | |
File:Chip Icon 031.png JudgeMan | |
---|---|
Description | Whip 3 panels forward |
Class | [[Chips (BN)#|]] Mega |
Library # | 31 |
Element | Elec Elec |
Attack power | 100 |
Codes | J * |
MB | 52 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 032.png | |
File:Chip Icon 032.png JudgeMnEX | |
---|---|
Description | Whip 3 panels forward |
Class | [[Chips (BN)#|]] Mega |
Library # | 32 |
Element | Elec Elec |
Attack power | 120 |
Codes | J |
MB | 62 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 033.png | |
File:Chip Icon 033.png JudgeMnSP | |
---|---|
Description | Whip 3 panels forward |
Class | [[Chips (BN)#|]] Mega |
Library # | 33 |
Element | Elec Elec |
Attack power | — |
Codes | J |
MB | 72 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Paralyzes for 120f and Invis-piercing. If you are at a panel disadvantage, those panels become Balance Books and are reclaimed. Books do not spawn on broken/hole panels or occupied panels (obstacle/player) and will not return area if they were unable to spawn at all on the affected columns. Books cannot go over holes and will disappear. Cannot be used on a hole. Books hit for 20 damage for the V1 version, 30 for the EX version and 40 for the SP version. Each book is null type and cannot be boosted by attack boosts, but are affected by Full Synchro and Anger’s 2x.