m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1") |
m (Text replacement - "\\|codes=([^\n]+)\|" to "|codes=$1 |") |
||
Line 7: | Line 7: | ||
|damage=60 | |damage=60 | ||
|mb=12 | |mb=12 | ||
|codes= | |||
|||codes=D,E,F | |||
|delay=20 | |||
||name_ja=ファイアパンチ1 | ||name_ja=ファイアパンチ1 | ||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | ||
Line 20: | Line 22: | ||
|damage=120 | |damage=120 | ||
|mb=22 | |mb=22 | ||
|codes= | |||
|||codes=R,S,T | |||
|delay=20 | |||
||name_ja=ファイアパンチ2 | ||name_ja=ファイアパンチ2 | ||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | ||
Line 33: | Line 37: | ||
|damage=180 | |damage=180 | ||
|mb=32 | |mb=32 | ||
|codes= | |||
|||codes=A,B,C | |||
|delay=20 | |||
||name_ja=ファイアパンチ3 | ||name_ja=ファイアパンチ3 | ||
|description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! | |description_ja=前方たて3れつで1ばんちかいてきのいるれつにパンチ! |
Revision as of 21:07, 18 October 2022
File:Chip 105.png | |
File:Chip Icon 105.png FireHit1 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 105 |
Element | Fire Fire |
Attack power | 60 |
Codes | D E F |
MB | 12 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 106.png | |
File:Chip Icon 106.png FireHit2 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 106 |
Element | Fire Fire |
Attack power | 120 |
Codes | R S T |
MB | 22 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 107.png | |
File:Chip Icon 107.png FireHit3 | |
---|---|
Description | Slams closest enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 107 |
Element | Fire Fire |
Attack power | 180 |
Codes | A B C |
MB | 32 |
Chip lockout | 20 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.