Aqua Cross: Difference between revisions

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{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+style= "white-space:nowrap; border:1px solid; padding:3px; width:1000px;" | Frame Data.  
|+style= "white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data.  
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)

Revision as of 19:08, 21 June 2022

Spout Cross

caption Spout Cross
In Game Portrait: caption
Element: Aqua (aqua elem icon
Charge Shot Range:
Attack Formula: (10 × Attack level + 20)
Damage: 30, 40, 50, 60, 70
Charge Time: 60, 50, 40, 30, 20f
ChargeShot Startup: 3f
ChargeShot Travel Speed: 2f per panel
ChargeShot Active Frames: f
ChargeShot End Lag: f
ChargeShot Properties: Flashing, Flinching
Aqua Element


SpoutCross is Aqua element which is weak to Electric attacks. Charge shot hits the target in the same row and the panel behind it.

Bubble Shot deals 30, 40, 50, 60, 70 damage (10 × Attack level + 20).

  • While in SpoutCross, when MegaMan uses a non-time freezing Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP).
  • Non-time freezing Aqua chips can be charged to deal double damage, which takes 40f.
  • MegaMan also will not slip on Ice panels while in SpoutCross.


Notes

Frame Data

Cannon.gif
CHARGE SHOT GIF


Charge times are 60, 50, 40, 30, 20f, and it has a 3f windup and spends one frame traveling each panel

Startup Active Recovery
3


Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)


Spout Beast

caption Spout Beast
In Game Portrait: caption
Element: Aqua (aqua elem icon
Beast Charge Shot Range: 2x1
Attack Formula: 5x (10 × Attack level + 10)
Damage: 5x (30, 40, 50, 60, 70)
Charge Time: 20f
Beast Charge Startup: f
Beast Charge Travel Speed:
Beast Charge Active Frames: f
Beast Charge End Lag: f
Beast Charge Properties: Flinching
Aqua Element


SpoutCross is Aqua element which is weak to Electric attacks.

Aqua Spiral hits a 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. It deals 20, 30, 40, 50, 60 (10 × Attack level + 10) damage

  • While in SpoutCross, when MegaMan uses a non-time freezing Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP).
  • Non-time freezing Aqua chips can be charged to deal double damage, which now takes 20f instead of 40f.
  • MegaMan also will not slip on Ice panels while in SpoutCross.


Notes

Frame Data

Cannon.gif
BEAST CHARGE GIF

Charge time is 20f, and it has a f windup and lasts for f

  • find out about the time it takes for each hit
Startup Active Recovery
Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)

See Also

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