m (Text replacement - "|codes=↵|||codes=" to "|codes=") |
m (Text replacement - "||name_ja" to "|name_ja") |
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|codes=E,I,P | |codes=E,I,P | ||
|delay=0 | |delay=0 | ||
|name_ja=サモンブラック1 | |||
|description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | |description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | ||
}} | }} | ||
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|codes=H,O,V | |codes=H,O,V | ||
|delay=0 | |delay=0 | ||
|name_ja=サモンブラック2 | |||
|description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | |description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | ||
}} | }} | ||
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|codes=W,Y,Z | |codes=W,Y,Z | ||
|delay=0 | |delay=0 | ||
|name_ja=サモンブラック3 | |||
|description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | |description_ja=目の前のあなからナイトメアをよびちかくのてきをきる | ||
}} | }} |
Revision as of 21:12, 18 October 2022
File:Chip 100.png | |
File:Chip Icon 100.png SumnBlk1 | |
---|---|
Description | Summon a Nghtmare attack! |
Class | [[Chips (BN)#|]] Standard |
Library # | 100 |
Element | Null Null |
Attack power | 160 |
Codes | E I P |
MB | 30 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 101.png | |
File:Chip Icon 101.png SumnBlk2 | |
---|---|
Description | Summon a Nghtmare attack! |
Class | [[Chips (BN)#|]] Standard |
Library # | 101 |
Element | Null Null |
Attack power | 200 |
Codes | H O V |
MB | 40 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 102.png | |
File:Chip Icon 102.png SumnBlk3 | |
---|---|
Description | Summon a Nghtmare attack! |
Class | [[Chips (BN)#|]] Standard |
Library # | 102 |
Element | Null Null |
Attack power | 260 |
Codes | W Y Z |
MB | 46 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Sword type as second element. When there is a broken/hole panel in front of the user, a NightMare virus is summoned that attacks the nearest enemy with a 1x3 range slash. The virus can only attack enemies on columns ahead of it.