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{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+style= " white-space:nowrap; border:1px solid; padding:3px | |+style= " white-space:nowrap; border:1px solid; padding:3px; margin:1em auto;" | Frame Data. | ||
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | |style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | ||
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | |style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | ||
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|+style= " white-space:nowrap; border:1px solid; padding:3px | |+style= " white-space:nowrap; border:1px solid; padding:3px; margin:1em auto;" | Frame data | ||
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | |style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | ||
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | |style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | ||
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{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+style= " white-space:nowrap; border:1px solid; padding:3px | |+style= " white-space:nowrap; border:1px solid; padding:3px; margin:1em auto;" | Frame Data | ||
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | |style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | ||
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | |style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) |
Revision as of 23:07, 18 October 2022
The Cannon series of chips fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.
File:Chip 001.png | |
File:Chip Icon 001.png Cannon | |
---|---|
Description | Cannon to attack 1 enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 1 |
Element | Null Null |
Attack power | 40 |
Codes | A B C * |
MB | 6 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 002.png | |
File:Chip Icon 002.png HiCannon | |
---|---|
Description | Cannon to attack 1 enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 2 |
Element | Null Null |
Attack power | 100 |
Codes | L M N * |
MB | 24 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 003.png | |
File:Chip Icon 003.png M-Cannon | |
---|---|
Description | Cannon to attack 1 enemy |
Class | [[Chips (BN)#|]] Standard |
Library # | 3 |
Element | Null Null |
Attack power | 180 |
Codes | R S T * |
MB | 38 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Cannon
Fires in a straight line.
caption | 15f | 17f | 19f | 21f | 23f |
---|---|---|---|---|---|
Notes
- PA Forms Giga Cannon 1
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
HiCannon
Fires in a straight line.
Notes
- PA Forms Giga Cannon 2
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
M-Cannon
Fires in a straight line.
Notes
- PA Forms Giga Cannon 3
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |