>Playerzero (Created page with "Wood element. 40 damage each. Covers the 3x3 area in front of the user. Each shot makes a grass panel. Each shot has a 6/16 chance of targeting a panel with an enemy and a 10/...") |
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{{Infobox program advance | |||
|name=CornFsta | |||
|description=Explosive corn with 9pnl rch! | |||
|number=13 | |||
|damage=40 | |||
|delay=20 | |||
|chips=CornSht1 J,CornSht1 K,CornSht1 L;CornSht2 C,CornSht2 D,CornSht2 E;CornSht3 P,CornSht3 Q,CornSht3 R | |||
|name_ja=コーンパーティー | |||
|description_ja=9マスはんいにコーンがさくれつ!2マス前までとどく | |||
}} | |||
Wood element. 40 damage each. Covers the 3x3 area in front of the user. Each shot makes a grass panel. | Wood element. 40 damage each. Covers the 3x3 area in front of the user. Each shot makes a grass panel. | ||
Each shot has a 6/16 chance of targeting a panel with an enemy and a 10/16 chance of avoiding an enemy. If no enemy is found, random panels in the 3x3 area is attacked. | Each shot has a 6/16 chance of targeting a panel with an enemy and a 10/16 chance of avoiding an enemy. If no enemy is found, random panels in the 3x3 area is attacked. | ||
The last 3 targeted panels are kept tracked and the next shot will avoid targeting those panels. If that results in no panels, it falls back to the 3x3 area avoiding enemies. Has 20f chip lockout which starts after the timefreeze ends. | The last 3 targeted panels are kept tracked and the next shot will avoid targeting those panels. If that results in no panels, it falls back to the 3x3 area avoiding enemies. Has 20f chip lockout which starts after the timefreeze ends. | ||
Changes panels before dealing damage. | Changes panels before dealing damage. | ||
{{Navplate chips}} |
Revision as of 00:22, 19 October 2022
File:Chip Icon Program advance 013.png CornFsta | |
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Description | Explosive corn with 9pnl rch! |
Library # | 13 |
Damage | 40 |
Chip lockout | 20 frames |
Uses chips | Some use of "" in your query was not closed by a matching "". J Some use of "" in your query was not closed by a matching "". K Some use of "" in your query was not closed by a matching "". L Some use of "" in your query was not closed by a matching "". C Some use of "" in your query was not closed by a matching "". D Some use of "" in your query was not closed by a matching "". E Some use of "" in your query was not closed by a matching "". P Some use of "" in your query was not closed by a matching "". Q Some use of "" in your query was not closed by a matching "". R |
Wood element. 40 damage each. Covers the 3x3 area in front of the user. Each shot makes a grass panel. Each shot has a 6/16 chance of targeting a panel with an enemy and a 10/16 chance of avoiding an enemy. If no enemy is found, random panels in the 3x3 area is attacked. The last 3 targeted panels are kept tracked and the next shot will avoid targeting those panels. If that results in no panels, it falls back to the 3x3 area avoiding enemies. Has 20f chip lockout which starts after the timefreeze ends. Changes panels before dealing damage.