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! colspan=2 style="background:#fff" | [[File:SpoutCross_art.png | 380px | caption]] | ! colspan=2 style="background:#fff" | [[File:SpoutCross_art.png | 380px | caption]] | ||
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! colspan=2 style="background:# | ! colspan=2 style="background:#FFD7B3; font-size:130%;" | [[File:SpoutCross_Sprite.png|caption]] <nowiki>Spout Cross</nowiki> | ||
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| '''Cross Select:''' || [[File:SpoutCross_Portrait.png]] | | '''Cross Select:''' || [[File:SpoutCross_Portrait.png]] | ||
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! colspan=2 style="background:#FFF" | [[File:SpoutBeast_art.png | 380px | caption]] | ! colspan=2 style="background:#FFF" | [[File:SpoutBeast_art.png | 380px | caption]] | ||
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! colspan=2 style="background:# | ! colspan=2 style="background:#FFD7B3; font-size:130%;" | [[File:SpoutBeast_Sprite.png|caption]] <nowiki>Spout Beast</nowiki> | ||
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| '''Cross Select:''' || [[File:SpoutCross_Portrait.png]] | | '''Cross Select:''' || [[File:SpoutCross_Portrait.png]] |
Revision as of 09:25, 5 July 2022
caption | |
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Spout Cross | |
Cross Select: | File:SpoutCross Portrait.png |
Emotion Window: | |
Element: | File:ElementAqua.png Aqua |
Weakness: | File:ElementElec.png Elec |
Charge Shot Range: | |
Attack Formula: | (10 × Attack level + 20) |
Damage: | 30, 40, 50, 60, 70 |
Charge Time: | 60, 50, 40, 30, 20f |
ChargeShot Startup: | 3f |
ChargeShot Active Frames: | f |
ChargeShot End Lag: | f |
ChargeShot Travel Speed: | 2f per panel |
ChargeShot Properties: | Flashing, Flinching Aqua Element |
Spout Cross
While in Spout Cross:
- Equipped with AquaBody, preventing slipping on Ice Panels, and is weak to Electric attacks.
- When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
- Non-screen dimming Aqua chips can be charged to deal double damage, which takes 40f. This charge is twice as fast in Spout Beast.
- Charge Shot turns into Bubble Shot.
Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for Aqua Flashing, Flinching damage.
Attack Formula (10 × Attack level + 20) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 30 | 40 | 50 | 60 | 70 |
Notes
- It is possible to dodge Bubble Shot by moving quickly out of the damaging bubbles before they detonate for damage.
- The Invisible + Barrier interaction causes the Charge Shot to go through the opponent and miss.
Frame Data
The CS has a 3f windup and spends one frame traveling each panel
Charge Speeds (f) | |||||
---|---|---|---|---|---|
Charge Level | 1 | 2 | 3 | 4 | 5 |
Charge Speed | 60 | 50 | 40 | 30 | 20 |
Startup | Active | Recovery |
---|---|---|
3 |
Spout Beast
Spout Beast | |
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Cross Select: | File:SpoutCross Portrait.png |
Emotion Window: | |
Element: | File:ElementAqua.png Aqua |
Weakness: | File:ElementElec.png Elec |
Beast Charge Shot Range: | 2x1 |
Attack Formula: | 5x (10 × Attack level + 10) |
Damage: | 5x (30, 40, 50, 60, 70) |
Charge Time: | 20f |
Beast Charge Startup: | f |
Beast Charge Active Frames: | f |
Beast Charge End Lag: | f |
Beast Charge Travel Speed: | |
Beast Charge Properties: | Flinching Aqua Element |
Using the power of Falzar, Spout Beast gains:
- AirShoes and FloatShoes, allowing free movement over Hole panels and ignoring Panel effects.
- +30 Attack to Non-screen dimming Null chips.
- MegaMan will to attempt to line up Non-screen dimming chips with a Beast Jump.
Spout Beast is equipped with AquaBody, preventing slipping on Ice Panels, and is weak to Electric attacks.
While in Spout Beast:
- When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
- non-screen dimming Aqua chips can be charged to deal double damage, which is now halved to 20f.
- Null chips can be Beast Charged to execute Aqua Spiral.
Aqua Spiral generates an Aqua whirlpool 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. Spout Beast is unable to move until the attack is finished.
Attack Formula (10 × Attack level + 10) x 5 | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage per hit | 20 | 30 | 40 | 50 | 60 |
Total damage | 100 | 150 | 200 | 250 | 300 |
Notes
- Fastest Charge Time at 20i.
- Long animation and execution time. This can be utilized to buffer and extend your AntiDmg.
- Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!![citation needed]
Frame Data
Charge time is 20f, and it has a f windup and lasts for f
- find out about the time it takes for each hit
Startup | Active | Recovery |
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