Aqua Cross: Difference between revisions

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<blockquote style="background-color: lightgrey; border: solid thin grey;">
Strength and grace. That's SpoutCross. Enjoy using it.<br />
— Shuko Kido.
</blockquote>
<blockquote>
<blockquote>
Strength and grace. That's SpoutCross. Enjoy using it.<br />
Strength and grace. That's SpoutCross. Enjoy using it.<br />

Revision as of 09:43, 5 July 2022

Strength and grace. That's SpoutCross. Enjoy using it.
— Shuko Kido.

This is the intro text :)

caption
caption Spout Cross
Cross Select: File:SpoutCross Portrait.png
Emotion Window:
Element: File:ElementAqua.png Aqua
Weakness: File:ElementElec.png Elec
Charge Shot Range:
Attack Formula: (10 × Attack level + 20)
Damage: 30, 40, 50, 60, 70
Charge Time: 60, 50, 40, 30, 20f
ChargeShot Startup: 3f
ChargeShot Active Frames: f
ChargeShot End Lag: f
ChargeShot Travel Speed: 2f per panel
ChargeShot Properties: Flashing, Flinching
Aqua Element


Spout Cross

While in Spout Cross:

  • When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
  • Non-screen dimming Aqua chips can be charged to deal double damage, which takes 40f. This charge is twice as fast in Spout Beast.

Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for Aqua Flashing, Flinching damage.

Attack Formula (10 × Attack level + 20)
Attack Level 1 2 3 4 5
Damage 30 40 50 60 70


Notes

  • It is possible to dodge Bubble Shot by moving quickly out of the damaging bubbles before they detonate for damage.
  • The Invisible + Barrier interaction causes the Charge Shot to go through the opponent and miss.

Frame Data

Cannon.gif
CHARGE SHOT GIF


The CS has a 3f windup and spends one frame traveling each panel

Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 60 50 40 30 20


Startup Active Recovery
3


Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)


Spout Beast

caption
caption Spout Beast
Cross Select: File:SpoutCross Portrait.png
Emotion Window:
Element: File:ElementAqua.png Aqua
Weakness: File:ElementElec.png Elec
Beast Charge Shot Range: 2x1
Attack Formula: 5x (10 × Attack level + 10)
Damage: 5x (30, 40, 50, 60, 70)
Charge Time: 20f
Beast Charge Startup: f
Beast Charge Active Frames: f
Beast Charge End Lag: f
Beast Charge Travel Speed:
Beast Charge Properties: Flinching
Aqua Element


Using the power of Falzar, Spout Beast gains:

  • AirShoes and FloatShoes, allowing free movement over Hole panels and ignoring Panel effects.
  • +30 Attack to Non-screen dimming Null chips.
  • MegaMan will to attempt to line up Non-screen dimming chips with a Beast Jump.


Spout Beast is equipped with AquaBody, preventing slipping on Ice Panels, and is weak to Electric attacks.

While in Spout Beast:

  • When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
  • non-screen dimming Aqua chips can be charged to deal double damage, which is now halved to 20f.


Aqua Spiral generates an Aqua whirlpool 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. Spout Beast is unable to move until the attack is finished.

Attack Formula (10 × Attack level + 10) x 5
Attack Level 1 2 3 4 5
Damage per hit 20 30 40 50 60
Total damage 100 150 200 250 300



Notes

  • Fastest Charge Time at 20i.
  • Long animation and execution time. This can be utilized to buffer and extend your AntiDmg.
  • Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!![citation needed]

Frame Data

Cannon.gif
BEAST CHARGE GIF

Charge time is 20f, and it has a f windup and lasts for f

  • find out about the time it takes for each hit
Startup Active Recovery
Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)

See Also

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