Fire Hit chip series (BN6): Difference between revisions

Chip series (BN)
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Revision as of 02:01, 19 October 2022

File:Chip 105.png
File:Chip Icon 105.png FireHit1
DescriptionSlams closest enemy
Class[[Chips (BN)#|]] Standard
Library #105
ElementFire Fire
Attack power60
CodesD E F
MB12
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 106.png
File:Chip Icon 106.png FireHit2
DescriptionSlams closest enemy
Class[[Chips (BN)#|]] Standard
Library #106
ElementFire Fire
Attack power120
CodesR S T
MB22
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 107.png
File:Chip Icon 107.png FireHit3
DescriptionSlams closest enemy
Class[[Chips (BN)#|]] Standard
Library #107
ElementFire Fire
Attack power180
CodesA B C
MB32
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".

Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.