Crack Shot chip series (BN6): Difference between revisions

Chip series (BN6)
m (Move page script moved page CrackShot series to CrackShot chip series without leaving a redirect)
m (Text replacement - "{{Infobox chip" to "{{Infobox chip |gamenumber=6")
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|name=CrakShot
|name=CrakShot
|description=Shoot a panel at an enemy!
|description=Shoot a panel at an enemy!
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|name=DublShot
|name=DublShot
|description=Shoot 2 panels at an enemy!
|description=Shoot 2 panels at an enemy!
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|name=TrplShot
|name=TrplShot
|description=Shoot 3 panels at an enemy!
|description=Shoot 3 panels at an enemy!

Revision as of 06:29, 19 October 2022

File:Chip 6 088.png
File:Chip Icon 6 088.png CrakShot
DescriptionShoot a panel at an enemy!
Class[[Chips (BN6)#|]] Standard
Library #88
ElementNull Null
Attack power60
CodesA G T *
MB4 (max 5 copies)
File:Chip 6 089.png
File:Chip Icon 6 089.png DublShot
DescriptionShoot 2 panels at an enemy!
Class[[Chips (BN6)#|]] Standard
Library #89
ElementNull Null
Attack power60
CodesC R U *
MB8 (max 5 copies)
File:Chip 6 090.png
File:Chip Icon 6 090.png TrplShot
DescriptionShoot 3 panels at an enemy!
Class[[Chips (BN6)#|]] Standard
Library #90
ElementNull Null
Attack power100
CodesJ L V *
MB12 (max 5 copies)

If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy.